view base/Window.h @ 1394:9ef1cc26024c

Add Range01 normalisation method to ColumnOp. This is the normalisation that is actually used in the Colour 3D Plot layer historically when column normalisation is enabled (not Max1 after all).
author Chris Cannam
date Tue, 28 Feb 2017 14:04:16 +0000
parents bac86d3fc6c9
children 48e9f538e6e9
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*-  vi:set ts=8 sts=4 sw=4: */

/*
    Sonic Visualiser
    An audio file viewer and annotation editor.
    Centre for Digital Music, Queen Mary, University of London.
    This file copyright 2006 Chris Cannam.
    
    This program is free software; you can redistribute it and/or
    modify it under the terms of the GNU General Public License as
    published by the Free Software Foundation; either version 2 of the
    License, or (at your option) any later version.  See the file
    COPYING included with this distribution for more information.
*/

#ifndef _WINDOW_H_
#define _WINDOW_H_

#include <cmath>
#include <iostream>
#include <string>
#include <map>
#include <cstdlib>

#include <bqvec/VectorOps.h>
#include <bqvec/Allocators.h>

#include "system/System.h"

enum WindowType {
    RectangularWindow,
    BartlettWindow,
    HammingWindow,
    HanningWindow,
    BlackmanWindow,
    GaussianWindow,
    ParzenWindow,
    NuttallWindow,
    BlackmanHarrisWindow
};

template <typename T>
class Window
{
public:
    /**
     * Construct a windower of the given type and size. 
     *
     * Note that the cosine windows are periodic by design, rather
     * than symmetrical. (A window of size N is equivalent to a
     * symmetrical window of size N+1 with the final element missing.)
     */
    Window(WindowType type, int size) : m_type(type), m_size(size), m_cache(0) {
        encache();
    }
    Window(const Window &w) : m_type(w.m_type), m_size(w.m_size), m_cache(0) {
        encache();
    }
    Window &operator=(const Window &w) {
	if (&w == this) return *this;
	m_type = w.m_type;
	m_size = w.m_size;
	encache();
	return *this;
    }
    virtual ~Window() {
        breakfastquay::deallocate(m_cache);
    }
    
    inline void cut(T *const BQ_R__ block) const {
        breakfastquay::v_multiply(block, m_cache, m_size);
    }

    inline void cut(const T *const BQ_R__ src, T *const BQ_R__ dst) const {
        breakfastquay::v_multiply(dst, src, m_cache, m_size);
    }

    T getArea() { return m_area; }
    T getValue(int i) { return m_cache[i]; }

    WindowType getType() const { return m_type; }
    int getSize() const { return m_size; }

    // The names used by these functions are un-translated, for use in
    // e.g. XML I/O.  Use Preferences::getPropertyValueLabel if you
    // want translated names for use in the user interface.
    static std::string getNameForType(WindowType type);
    static WindowType getTypeForName(std::string name);

protected:
    WindowType m_type;
    int m_size;
    T *BQ_R__ m_cache;
    T m_area;
    
    void encache();
    void cosinewin(T *, double, double, double, double);
};

template <typename T>
void Window<T>::encache()
{
    if (!m_cache) m_cache = breakfastquay::allocate<T>(m_size);

    const int n = m_size;
    breakfastquay::v_set(m_cache, T(1.0), n);
    int i;

    switch (m_type) {
		
    case RectangularWindow:
	for (i = 0; i < n; ++i) {
	    m_cache[i] *= T(0.5);
	}
	break;
	    
    case BartlettWindow:
	for (i = 0; i < n/2; ++i) {
	    m_cache[i] *= T(i) / T(n/2);
	    m_cache[i + n/2] *= T(1.0) - T(i) / T(n/2);
	}
	break;
	    
    case HammingWindow:
        cosinewin(m_cache, 0.54, 0.46, 0.0, 0.0);
	break;
	    
    case HanningWindow:
        cosinewin(m_cache, 0.50, 0.50, 0.0, 0.0);
	break;
	    
    case BlackmanWindow:
        cosinewin(m_cache, 0.42, 0.50, 0.08, 0.0);
	break;
	    
    case GaussianWindow:
	for (i = 0; i < n; ++i) {
            m_cache[i] *= T(pow(2, - pow((i - (n-1)/2.0) / ((n-1)/2.0 / 3), 2)));
	}
	break;
	    
    case ParzenWindow:
    {
        int N = n-1;
        for (i = 0; i < N/4; ++i) {
            T m = T(2 * pow(1.0 - (T(N)/2 - T(i)) / (T(N)/2), 3));
            m_cache[i] *= m;
            m_cache[N-i] *= m;
        }
        for (i = N/4; i <= N/2; ++i) {
            int wn = i - N/2;
            T m = T(1.0 - 6 * pow(T(wn) / (T(N)/2), 2) * (1.0 - T(abs(wn)) / (T(N)/2)));
            m_cache[i] *= m;
            m_cache[N-i] *= m;
        }            
        break;
    }

    case NuttallWindow:
        cosinewin(m_cache, 0.3635819, 0.4891775, 0.1365995, 0.0106411);
	break;

    case BlackmanHarrisWindow:
        cosinewin(m_cache, 0.35875, 0.48829, 0.14128, 0.01168);
        break;
    }
	
    m_area = 0;
    for (int i = 0; i < n; ++i) {
        m_area += m_cache[i];
    }
    m_area /= T(n);
}

template <typename T>
void Window<T>::cosinewin(T *mult, double a0, double a1, double a2, double a3)
{
    const int n = m_size;
    for (int i = 0; i < n; ++i) {
        mult[i] *= T(a0
                     - a1 * cos((2 * M_PI * i) / n)
                     + a2 * cos((4 * M_PI * i) / n)
                     - a3 * cos((6 * M_PI * i) / n));
    }
}

template <typename T>
std::string
Window<T>::getNameForType(WindowType type)
{
    switch (type) {
    case RectangularWindow:    return "rectangular";
    case BartlettWindow:       return "bartlett";
    case HammingWindow:        return "hamming";
    case HanningWindow:        return "hanning";
    case BlackmanWindow:       return "blackman";
    case GaussianWindow:       return "gaussian";
    case ParzenWindow:         return "parzen";
    case NuttallWindow:        return "nuttall";
    case BlackmanHarrisWindow: return "blackman-harris";
    }

    std::cerr << "WARNING: Window::getNameForType: unknown type "
              << type << std::endl;

    return "unknown";
}

template <typename T>
WindowType
Window<T>::getTypeForName(std::string name)
{
    if (name == "rectangular")     return RectangularWindow;
    if (name == "bartlett")        return BartlettWindow;
    if (name == "hamming")         return HammingWindow;
    if (name == "hanning")         return HanningWindow;
    if (name == "blackman")        return BlackmanWindow;
    if (name == "gaussian")        return GaussianWindow;
    if (name == "parzen")          return ParzenWindow;
    if (name == "nuttall")         return NuttallWindow;
    if (name == "blackman-harris") return BlackmanHarrisWindow;

    std::cerr << "WARNING: Window::getTypeForName: unknown name \""
              << name << "\", defaulting to \"hanning\"" << std::endl;

    return HanningWindow;
}

#endif