Mercurial > hg > svcore
view base/TextMatcher.h @ 1394:9ef1cc26024c
Add Range01 normalisation method to ColumnOp. This is the normalisation that is actually used in the Colour 3D Plot layer historically when column normalisation is enabled (not Max1 after all).
author | Chris Cannam |
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date | Tue, 28 Feb 2017 14:04:16 +0000 |
parents | ef14acd6d102 |
children | ad5f892c0c4d |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2008 QMUL. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #ifndef _TEXT_MATCHER_H_ #define _TEXT_MATCHER_H_ #include <QString> #include <QStringList> #include "XmlExportable.h" #include <map> /// A rather eccentric interface for matching texts in differently-scored fields class TextMatcher { public: TextMatcher(); virtual ~TextMatcher(); struct Match { QString key; // This field is not used by TextMatcher int score; typedef std::map<QString, QString> FragmentMap; // text type -> fragment FragmentMap fragments; Match() : score(0) { } Match(const Match &m) : key(m.key), score(m.score), fragments(m.fragments) { } bool operator<(const Match &m) const; // sort by score first }; void test(Match &match, // existing match record to be augmented QStringList keywords, // search terms QString text, // to search within QString textType, // key to use for fragment map int score); // relative weight for hits within this text type }; #endif