Mercurial > hg > svcore
view base/PlayParameters.h @ 1520:954d0cf29ca7 import-audio-data
Switch the normalisation option in WritableWaveFileModel from normalising on read to normalising on write, so that the saved file is already normalised and therefore can be read again without having to remember to normalise it
author | Chris Cannam |
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date | Wed, 12 Sep 2018 13:56:56 +0100 |
parents | 3a3541b357fe |
children | c01cbe41aeb5 |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006 Chris Cannam. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #ifndef _PLAY_PARAMETERS_H_ #define _PLAY_PARAMETERS_H_ #include <QObject> #include "XmlExportable.h" class PlayParameters : public QObject, public XmlExportable { Q_OBJECT public: PlayParameters() : m_playMuted(false), m_playPan(0.0), m_playGain(1.0) { } virtual bool isPlayMuted() const { return m_playMuted; } virtual bool isPlayAudible() const { return !m_playMuted; } virtual float getPlayPan() const { return m_playPan; } // -1.0 -> 1.0 virtual float getPlayGain() const { return m_playGain; } virtual QString getPlayClipId() const { return m_playClipId; } virtual void copyFrom(const PlayParameters *); virtual void toXml(QTextStream &stream, QString indent = "", QString extraAttributes = "") const; public slots: virtual void setPlayMuted(bool muted); virtual void setPlayAudible(bool nonMuted); virtual void setPlayPan(float pan); virtual void setPlayGain(float gain); virtual void setPlayClipId(QString id); signals: void playParametersChanged(); void playMutedChanged(bool); void playAudibleChanged(bool); void playPanChanged(float); void playGainChanged(float); void playClipIdChanged(QString); protected: bool m_playMuted; float m_playPan; float m_playGain; QString m_playClipId; private: PlayParameters(const PlayParameters &); PlayParameters &operator=(const PlayParameters &); }; #endif