view base/PlayParameterRepository.h @ 1520:954d0cf29ca7 import-audio-data

Switch the normalisation option in WritableWaveFileModel from normalising on read to normalising on write, so that the saved file is already normalised and therefore can be read again without having to remember to normalise it
author Chris Cannam
date Wed, 12 Sep 2018 13:56:56 +0100
parents 3a3541b357fe
children c01cbe41aeb5
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*-  vi:set ts=8 sts=4 sw=4: */

/*
    Sonic Visualiser
    An audio file viewer and annotation editor.
    Centre for Digital Music, Queen Mary, University of London.
    This file copyright 2006 Chris Cannam.
    
    This program is free software; you can redistribute it and/or
    modify it under the terms of the GNU General Public License as
    published by the Free Software Foundation; either version 2 of the
    License, or (at your option) any later version.  See the file
    COPYING included with this distribution for more information.
*/

#ifndef _PLAY_PARAMETER_REPOSITORY_H_
#define _PLAY_PARAMETER_REPOSITORY_H_

#include "PlayParameters.h"
#include "Command.h"

class Playable;

#include <map>

#include <QObject>
#include <QString>

class PlayParameterRepository : public QObject
{
    Q_OBJECT

public:
    static PlayParameterRepository *getInstance();

    virtual ~PlayParameterRepository();

    void addPlayable(const Playable *playable);
    void removePlayable(const Playable *playable);
    void copyParameters(const Playable *from, const Playable *to);

    PlayParameters *getPlayParameters(const Playable *playable);

    void clear();

    class EditCommand : public Command
    {
    public:
        EditCommand(PlayParameters *params);
        void setPlayMuted(bool);
        void setPlayAudible(bool);
        void setPlayPan(float);
        void setPlayGain(float);
        void setPlayClipId(QString);
        void execute();
        void unexecute();
        QString getName() const;

    protected:
        PlayParameters *m_params;
        PlayParameters m_from;
        PlayParameters m_to;
    };

signals:
    void playParametersChanged(PlayParameters *);
    void playClipIdChanged(const Playable *, QString);

protected slots:
    void playParametersChanged();
    void playClipIdChanged(QString);

protected:
    typedef std::map<const Playable *, PlayParameters *> PlayableParameterMap;
    PlayableParameterMap m_playParameters;

    static PlayParameterRepository *m_instance;
};

#endif