Mercurial > hg > svcore
view base/Layer.cpp @ 36:935a2419a77c
* Refactor Layer classes so as no longer to store a single View pointer;
instead they need to be able to draw themselves on any View on demand.
Layers with caches (e.g. spectrogram) will need to be further refactored
so as to maintain a per-View cache
* Begin refactoring MainWindow by pulling out the document stuff (set of
layers, models etc) into a Document class. Not yet in use.
This revision is fairly unstable.
author | Chris Cannam |
---|---|
date | Thu, 02 Mar 2006 16:58:49 +0000 |
parents | 5e28cbb431d0 |
children | e1a0cf2dcc79 |
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/* -*- c-basic-offset: 4 -*- vi:set ts=8 sts=4 sw=4: */ /* A waveform viewer and audio annotation editor. Chris Cannam, Queen Mary University of London, 2005-2006 This is experimental software. Not for distribution. */ #include "Layer.h" #include "View.h" #include <iostream> #include "layer/LayerFactory.h" //!!! shouldn't be including this here -- does that suggest we need to move this into layer/ ? #include "PlayParameterRepository.h" Layer::Layer() : m_dormant(false) { // m_view = w; // Subclass must call this: // w->addLayer(this); } Layer::~Layer() { // m_view->removeLayer(this); } QString Layer::getPropertyContainerIconName() const { return LayerFactory::instance()->getLayerIconName (LayerFactory::instance()->getLayerType(this)); } void Layer::setObjectName(const QString &name) { QObject::setObjectName(name); emit layerNameChanged(); } /* int Layer::getXForFrame(long frame) const { if (m_view) return m_view->getXForFrame(frame); else return 0; } long Layer::getFrameForX(int x) const { if (m_view) return m_view->getFrameForX(x); else return 0; } */ QString Layer::toXmlString(QString indent, QString extraAttributes) const { QString s; s += indent; s += QString("<layer id=\"%2\" type=\"%1\" name=\"%3\" model=\"%4\" %5/>\n") .arg(LayerFactory::instance()->getLayerTypeName (LayerFactory::instance()->getLayerType(this))) .arg(getObjectExportId(this)) .arg(objectName()) .arg(getObjectExportId(getModel())) .arg(extraAttributes); return s; } PlayParameters * Layer::getPlayParameters() { // std::cerr << "Layer (" << this << ", " << objectName().toStdString() << ")::getPlayParameters: model is "<< getModel() << std::endl; const Model *model = getModel(); if (model) { return PlayParameterRepository::instance()->getPlayParameters(model); } return 0; } void Layer::showLayer(View *view, bool show) { setLayerDormant(view, !show); emit layerParametersChanged(); } #ifdef INCLUDE_MOCFILES #include "Layer.moc.cpp" #endif