view transform/ModelTransformerFactory.cpp @ 1247:8f076d02569a piper

Make SVDEBUG always write to a log file -- formerly this was disabled in NDEBUG builds. I think there's little use to that, it just means that we keep adding more cerr debug output because we aren't getting the log we need. And SVDEBUG logging is not usually used in tight loops, I don't think the performance overhead is too serious. Also update the About box.
author Chris Cannam
date Thu, 03 Nov 2016 14:57:00 +0000
parents ba16388b937d
children a99641535e02
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*-  vi:set ts=8 sts=4 sw=4: */

/*
    Sonic Visualiser
    An audio file viewer and annotation editor.
    Centre for Digital Music, Queen Mary, University of London.
    This file copyright 2006 Chris Cannam and QMUL.
   
    This program is free software; you can redistribute it and/or
    modify it under the terms of the GNU General Public License as
    published by the Free Software Foundation; either version 2 of the
    License, or (at your option) any later version.  See the file
    COPYING included with this distribution for more information.
*/

#include "ModelTransformerFactory.h"

#include "FeatureExtractionModelTransformer.h"
#include "RealTimeEffectModelTransformer.h"

#include "TransformFactory.h"

#include "base/AudioPlaySource.h"

#include "plugin/FeatureExtractionPluginFactory.h"
#include "plugin/RealTimePluginFactory.h"
#include "plugin/PluginXml.h"

#include "data/model/DenseTimeValueModel.h"

#include <vamp-hostsdk/PluginHostAdapter.h>

#include <iostream>
#include <set>

#include <QRegExp>

using std::vector;

ModelTransformerFactory *
ModelTransformerFactory::m_instance = new ModelTransformerFactory;

ModelTransformerFactory *
ModelTransformerFactory::getInstance()
{
    return m_instance;
}

ModelTransformerFactory::~ModelTransformerFactory()
{
}

ModelTransformer::Input
ModelTransformerFactory::getConfigurationForTransform(Transform &transform,
                                                      const std::vector<Model *> &candidateInputModels,
                                                      Model *defaultInputModel,
                                                      AudioPlaySource *source,
                                                      sv_frame_t startFrame,
                                                      sv_frame_t duration,
                                                      UserConfigurator *configurator)
{
    ModelTransformer::Input input(0);

    if (candidateInputModels.empty()) return input;

    //!!! This will need revision -- we'll have to have a callback
    //from the dialog for when the candidate input model is changed,
    //as we'll need to reinitialise the channel settings in the dialog
    Model *inputModel = candidateInputModels[0];
    QStringList candidateModelNames;
    QString defaultModelName;
    QMap<QString, Model *> modelMap;
    for (int i = 0; i < (int)candidateInputModels.size(); ++i) {
        QString modelName = candidateInputModels[i]->objectName();
        QString origModelName = modelName;
        int dupcount = 1;
        while (modelMap.contains(modelName)) {
            modelName = tr("%1 <%2>").arg(origModelName).arg(++dupcount);
        }
        modelMap[modelName] = candidateInputModels[i];
        candidateModelNames.push_back(modelName);
        if (candidateInputModels[i] == defaultInputModel) {
            defaultModelName = modelName;
        }
    }

    QString id = transform.getPluginIdentifier();
    
    bool ok = true;
    QString configurationXml = m_lastConfigurations[transform.getIdentifier()];

    cerr << "last configuration: " << configurationXml << endl;

    Vamp::PluginBase *plugin = 0;

    if (RealTimePluginFactory::instanceFor(id)) {

        RealTimePluginFactory *factory = RealTimePluginFactory::instanceFor(id);

        sv_samplerate_t sampleRate = inputModel->getSampleRate();
        int blockSize = 1024;
        int channels = 1;
        if (source) {
            sampleRate = source->getTargetSampleRate();
            blockSize = source->getTargetBlockSize();
            channels = source->getTargetChannelCount();
        }

        RealTimePluginInstance *rtp = factory->instantiatePlugin
            (id, 0, 0, sampleRate, blockSize, channels);

        plugin = rtp;

    } else {

        cerr << "getConfigurationForTransform: instantiating Vamp plugin" << endl;

        Vamp::Plugin *vp =
            FeatureExtractionPluginFactory::instance()->instantiatePlugin
            (id, float(inputModel->getSampleRate()));

        plugin = vp;
    }

    if (plugin) {

        // Ensure block size etc are valid
        TransformFactory::getInstance()->
            makeContextConsistentWithPlugin(transform, plugin);

        // Prepare the plugin with any existing parameters already
        // found in the transform
        TransformFactory::getInstance()->
            setPluginParameters(transform, plugin);
        
        // For this interactive usage, we want to override those with
        // whatever the user chose last time around
        PluginXml(plugin).setParametersFromXml(configurationXml);

        if (configurator) {
            ok = configurator->configure(input, transform, plugin,
                                         inputModel, source,
                                         startFrame, duration,
                                         modelMap,
                                         candidateModelNames,
                                         defaultModelName);
        }
        

        TransformFactory::getInstance()->
            makeContextConsistentWithPlugin(transform, plugin);

        configurationXml = PluginXml(plugin).toXmlString();

        delete plugin;
    }

    if (ok) {
        m_lastConfigurations[transform.getIdentifier()] = configurationXml;
        input.setModel(inputModel);
    }

    return input;
}

ModelTransformer *
ModelTransformerFactory::createTransformer(const Transforms &transforms,
                                           const ModelTransformer::Input &input)
{
    ModelTransformer *transformer = 0;

    QString id = transforms[0].getPluginIdentifier();

    if (RealTimePluginFactory::instanceFor(id)) {

        transformer =
            new RealTimeEffectModelTransformer(input, transforms[0]);

    } else {

        transformer =
            new FeatureExtractionModelTransformer(input, transforms);
    }

    if (transformer) transformer->setObjectName(transforms[0].getIdentifier());
    return transformer;
}

Model *
ModelTransformerFactory::transform(const Transform &transform,
                                   const ModelTransformer::Input &input,
                                   QString &message,
                                   AdditionalModelHandler *handler) 
{
    SVDEBUG << "ModelTransformerFactory::transform: Constructing transformer with input model " << input.getModel() << endl;

    Transforms transforms;
    transforms.push_back(transform);
    vector<Model *> mm = transformMultiple(transforms, input, message, handler);
    if (mm.empty()) return 0;
    else return mm[0];
}

vector<Model *>
ModelTransformerFactory::transformMultiple(const Transforms &transforms,
                                           const ModelTransformer::Input &input,
                                           QString &message,
                                           AdditionalModelHandler *handler) 
{
    SVDEBUG << "ModelTransformerFactory::transformMultiple: Constructing transformer with input model " << input.getModel() << endl;
    
    ModelTransformer *t = createTransformer(transforms, input);
    if (!t) return vector<Model *>();

    if (handler) {
        m_handlers[t] = handler;
    }

    m_runningTransformers.insert(t);

    connect(t, SIGNAL(finished()), this, SLOT(transformerFinished()));

    t->start();
    vector<Model *> models = t->detachOutputModels();

    if (!models.empty()) {
        QString imn = input.getModel()->objectName();
        QString trn =
            TransformFactory::getInstance()->getTransformFriendlyName
            (transforms[0].getIdentifier());
        for (int i = 0; i < (int)models.size(); ++i) {
            if (imn != "") {
                if (trn != "") {
                    models[i]->setObjectName(tr("%1: %2").arg(imn).arg(trn));
                } else {
                    models[i]->setObjectName(imn);
                }
            } else if (trn != "") {
                models[i]->setObjectName(trn);
            }
        }
    } else {
        t->wait();
    }

    message = t->getMessage();

    return models;
}

void
ModelTransformerFactory::transformerFinished()
{
    QObject *s = sender();
    ModelTransformer *transformer = dynamic_cast<ModelTransformer *>(s);
    
//    SVDEBUG << "ModelTransformerFactory::transformerFinished(" << transformer << ")" << endl;

    if (!transformer) {
	cerr << "WARNING: ModelTransformerFactory::transformerFinished: sender is not a transformer" << endl;
	return;
    }

    if (m_runningTransformers.find(transformer) == m_runningTransformers.end()) {
        cerr << "WARNING: ModelTransformerFactory::transformerFinished(" 
                  << transformer
                  << "): I have no record of this transformer running!"
                  << endl;
    }

    m_runningTransformers.erase(transformer);

    if (m_handlers.find(transformer) != m_handlers.end()) {
        if (transformer->willHaveAdditionalOutputModels()) {
            vector<Model *> mm = transformer->detachAdditionalOutputModels();
            m_handlers[transformer]->moreModelsAvailable(mm);
        } else {
            m_handlers[transformer]->noMoreModelsAvailable();
        }
        m_handlers.erase(transformer);
    }

    if (transformer->isAbandoned()) {
        if (transformer->getMessage() != "") {
            emit transformFailed("", transformer->getMessage());
        }
    }
    
    transformer->wait(); // unnecessary but reassuring
    delete transformer;
}

void
ModelTransformerFactory::modelAboutToBeDeleted(Model *m)
{
    TransformerSet affected;

    for (TransformerSet::iterator i = m_runningTransformers.begin();
         i != m_runningTransformers.end(); ++i) {

        ModelTransformer *t = *i;

        if (t->getInputModel() == m) {
            affected.insert(t);
        } else {
            vector<Model *> mm = t->getOutputModels();
            for (int i = 0; i < (int)mm.size(); ++i) {
                if (mm[i] == m) affected.insert(t);
            }
        }
    }

    for (TransformerSet::iterator i = affected.begin();
         i != affected.end(); ++i) {

        ModelTransformer *t = *i;

        t->abandon();

        t->wait(); // this should eventually call back on
                   // transformerFinished, which will remove from
                   // m_runningTransformers and delete.
    }
}