Mercurial > hg > svcore
view data/model/Dense3DModelPeakCache.h @ 1247:8f076d02569a piper
Make SVDEBUG always write to a log file -- formerly this was disabled in NDEBUG builds. I think there's little use to that, it just means that we keep adding more cerr debug output because we aren't getting the log we need. And SVDEBUG logging is not usually used in tight loops, I don't think the performance overhead is too serious.
Also update the About box.
author | Chris Cannam |
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date | Thu, 03 Nov 2016 14:57:00 +0000 |
parents | 9884efa1f88a |
children | df59bf0b4236 |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2009 QMUL. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #ifndef DENSE_3D_MODEL_PEAK_CACHE_H #define DENSE_3D_MODEL_PEAK_CACHE_H #include "DenseThreeDimensionalModel.h" #include "EditableDenseThreeDimensionalModel.h" class Dense3DModelPeakCache : public DenseThreeDimensionalModel { Q_OBJECT public: Dense3DModelPeakCache(const DenseThreeDimensionalModel *source, int columnsPerPeak); ~Dense3DModelPeakCache(); virtual bool isOK() const { return m_source && m_source->isOK(); } virtual sv_samplerate_t getSampleRate() const { return m_source->getSampleRate(); } virtual sv_frame_t getStartFrame() const { return m_source->getStartFrame(); } virtual sv_frame_t getEndFrame() const { return m_source->getEndFrame(); } virtual int getResolution() const { return m_source->getResolution() * m_columnsPerPeak; } virtual int getColumnsPerPeak() const { return m_columnsPerPeak; } virtual int getWidth() const { int sourceWidth = m_source->getWidth(); if ((sourceWidth % m_columnsPerPeak) == 0) { return sourceWidth / m_columnsPerPeak; } else { return sourceWidth / m_columnsPerPeak + 1; } } virtual int getHeight() const { return m_source->getHeight(); } virtual float getMinimumLevel() const { return m_source->getMinimumLevel(); } virtual float getMaximumLevel() const { return m_source->getMaximumLevel(); } virtual Column getColumn(int column) const; virtual float getValueAt(int column, int n) const; virtual QString getBinName(int n) const { return m_source->getBinName(n); } virtual bool shouldUseLogValueScale() const { return m_source->shouldUseLogValueScale(); } QString getTypeName() const { return tr("Dense 3-D Peak Cache"); } virtual int getCompletion() const { return m_source->getCompletion(); } protected slots: void sourceModelChanged(); void sourceModelAboutToBeDeleted(); private: const DenseThreeDimensionalModel *m_source; mutable EditableDenseThreeDimensionalModel *m_cache; mutable std::vector<bool> m_coverage; // must be bool, for space efficiency // (vector of bool uses 1-bit elements) int m_columnsPerPeak; bool haveColumn(int column) const; void fillColumn(int column) const; }; #endif