view data/midi/MIDIInput.cpp @ 1247:8f076d02569a piper

Make SVDEBUG always write to a log file -- formerly this was disabled in NDEBUG builds. I think there's little use to that, it just means that we keep adding more cerr debug output because we aren't getting the log we need. And SVDEBUG logging is not usually used in tight loops, I don't think the performance overhead is too serious. Also update the About box.
author Chris Cannam
date Thu, 03 Nov 2016 14:57:00 +0000
parents 794b64e62e58
children b0533d195c83
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*-  vi:set ts=8 sts=4 sw=4: */

/*
    Sonic Visualiser
    An audio file viewer and annotation editor.
    Centre for Digital Music, Queen Mary, University of London.
    This file copyright 2006-2009 Chris Cannam and QMUL.
    
    This program is free software; you can redistribute it and/or
    modify it under the terms of the GNU General Public License as
    published by the Free Software Foundation; either version 2 of the
    License, or (at your option) any later version.  See the file
    COPYING included with this distribution for more information.
*/

#include "MIDIInput.h"

#include "rtmidi/RtMidi.h"

#include "system/System.h"

MIDIInput::MIDIInput(QString name, FrameTimer *timer) :
    m_rtmidi(),
    m_frameTimer(timer),
    m_buffer(1023)
{
    try {
        m_rtmidi = new RtMidiIn(name.toStdString());
        m_rtmidi->setCallback(staticCallback, this);
        m_rtmidi->openPort(0, tr("Input").toStdString());
    } catch (RtError e) {
        e.printMessage();
        delete m_rtmidi;
        m_rtmidi = 0;
    }
}

MIDIInput::~MIDIInput()
{
    delete m_rtmidi;
}

void
MIDIInput::staticCallback(double timestamp, std::vector<unsigned char> *message,
                          void *userData)
{
    ((MIDIInput *)userData)->callback(timestamp, message);
}

void
MIDIInput::callback(double timestamp, std::vector<unsigned char> *message)
{
    SVDEBUG << "MIDIInput::callback(" << timestamp << ")" << endl;
    // In my experience so far, the timings passed to this function
    // are not reliable enough to use.  We request instead an audio
    // frame time from whatever FrameTimer we have been given, and use
    // that as the event time.
    if (!message || message->empty()) return;
    unsigned long t = m_frameTimer->getFrame();
    MIDIByte code = (*message)[0];
    MIDIEvent ev(t,
                 code,
                 message->size() > 1 ? (*message)[1] : 0,
                 message->size() > 2 ? (*message)[2] : 0);
    postEvent(ev);
}

MIDIEvent
MIDIInput::readEvent()
{
    MIDIEvent *event = m_buffer.readOne();
    MIDIEvent revent = *event;
    delete event;
    return revent;
}

void
MIDIInput::postEvent(MIDIEvent e)
{
    int count = 0, max = 5;
    while (m_buffer.getWriteSpace() == 0) {
        if (count == max) {
            cerr << "ERROR: MIDIInput::postEvent: MIDI event queue is full and not clearing -- abandoning incoming event" << endl;
            return;
        }
        cerr << "WARNING: MIDIInput::postEvent: MIDI event queue (capacity " << m_buffer.getSize() << " is full!" << endl;
        SVDEBUG << "Waiting for something to be processed" << endl;
#ifdef _WIN32
        Sleep(1);
#else
        sleep(1);
#endif
        count++;
    }

    MIDIEvent *me = new MIDIEvent(e);
    m_buffer.write(&me, 1);
    emit eventsAvailable();
}