Mercurial > hg > svcore
view base/Selection.cpp @ 1247:8f076d02569a piper
Make SVDEBUG always write to a log file -- formerly this was disabled in NDEBUG builds. I think there's little use to that, it just means that we keep adding more cerr debug output because we aren't getting the log we need. And SVDEBUG logging is not usually used in tight loops, I don't think the performance overhead is too serious.
Also update the About box.
author | Chris Cannam |
---|---|
date | Thu, 03 Nov 2016 14:57:00 +0000 |
parents | cc27f35aa75c |
children | 48e9f538e6e9 |
line wrap: on
line source
/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006 Chris Cannam. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #include "Selection.h" #include <QTextStream> Selection::Selection() : m_startFrame(0), m_endFrame(0) { } Selection::Selection(sv_frame_t startFrame, sv_frame_t endFrame) : m_startFrame(startFrame), m_endFrame(endFrame) { if (m_startFrame > m_endFrame) { sv_frame_t tmp = m_endFrame; m_endFrame = m_startFrame; m_startFrame = tmp; } } Selection::Selection(const Selection &s) : m_startFrame(s.m_startFrame), m_endFrame(s.m_endFrame) { } Selection & Selection::operator=(const Selection &s) { if (this != &s) { m_startFrame = s.m_startFrame; m_endFrame = s.m_endFrame; } return *this; } Selection::~Selection() { } bool Selection::isEmpty() const { return m_startFrame == m_endFrame; } sv_frame_t Selection::getStartFrame() const { return m_startFrame; } sv_frame_t Selection::getEndFrame() const { return m_endFrame; } bool Selection::contains(sv_frame_t frame) const { return (frame >= m_startFrame) && (frame < m_endFrame); } bool Selection::operator<(const Selection &s) const { if (isEmpty()) { if (s.isEmpty()) return false; else return true; } else { if (s.isEmpty()) return false; else return (m_startFrame < s.m_startFrame); } } bool Selection::operator==(const Selection &s) const { if (isEmpty()) return s.isEmpty(); return (m_startFrame == s.m_startFrame && m_endFrame == s.m_endFrame); } MultiSelection::MultiSelection() { } MultiSelection::~MultiSelection() { } const MultiSelection::SelectionList & MultiSelection::getSelections() const { return m_selections; } void MultiSelection::setSelection(const Selection &selection) { clearSelections(); addSelection(selection); } void MultiSelection::addSelection(const Selection &selection) { m_selections.insert(selection); // Cope with a sitation where the new selection overlaps one or // more existing ones. This is a terribly inefficient way to do // this, but that probably isn't significant in real life. // It's essential for the correct operation of // getContainingSelection that the selections do not overlap, so // this is not just a frill. for (SelectionList::iterator i = m_selections.begin(); i != m_selections.end(); ) { SelectionList::iterator j = i; if (++j == m_selections.end()) break; if (i->getEndFrame() >= j->getStartFrame()) { Selection merged(i->getStartFrame(), std::max(i->getEndFrame(), j->getEndFrame())); m_selections.erase(i); m_selections.erase(j); m_selections.insert(merged); i = m_selections.begin(); } else { ++i; } } } void MultiSelection::removeSelection(const Selection &selection) { //!!! Likewise this needs to cope correctly with the situation //where selection is not one of the original selection set but //simply overlaps one of them (cutting down the original selection //appropriately) if (m_selections.find(selection) != m_selections.end()) { m_selections.erase(selection); } } void MultiSelection::clearSelections() { if (!m_selections.empty()) { m_selections.clear(); } } void MultiSelection::getExtents(sv_frame_t &startFrame, sv_frame_t &endFrame) const { startFrame = 0; endFrame = 0; for (SelectionList::const_iterator i = m_selections.begin(); i != m_selections.end(); ++i) { if (i == m_selections.begin() || i->getStartFrame() < startFrame) { startFrame = i->getStartFrame(); } if (i == m_selections.begin() || i->getEndFrame() > endFrame) { endFrame = i->getEndFrame(); } } } Selection MultiSelection::getContainingSelection(sv_frame_t frame, bool defaultToFollowing) const { // This scales very badly with the number of selections, but it's // more efficient for very small numbers of selections than a more // scalable method, and I think that may be what we need for (SelectionList::const_iterator i = m_selections.begin(); i != m_selections.end(); ++i) { if (i->contains(frame)) return *i; if (i->getStartFrame() > frame) { if (defaultToFollowing) return *i; else return Selection(); } } return Selection(); } void MultiSelection::toXml(QTextStream &stream, QString indent, QString extraAttributes) const { stream << indent << QString("<selections %1>\n").arg(extraAttributes); for (SelectionList::iterator i = m_selections.begin(); i != m_selections.end(); ++i) { stream << indent << QString(" <selection start=\"%1\" end=\"%2\"/>\n") .arg(i->getStartFrame()).arg(i->getEndFrame()); } stream << indent << "</selections>\n"; }