Mercurial > hg > svcore
view base/PlayParameterRepository.h @ 1247:8f076d02569a piper
Make SVDEBUG always write to a log file -- formerly this was disabled in NDEBUG builds. I think there's little use to that, it just means that we keep adding more cerr debug output because we aren't getting the log we need. And SVDEBUG logging is not usually used in tight loops, I don't think the performance overhead is too serious.
Also update the About box.
author | Chris Cannam |
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date | Thu, 03 Nov 2016 14:57:00 +0000 |
parents | 3a3541b357fe |
children | c01cbe41aeb5 |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006 Chris Cannam. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #ifndef _PLAY_PARAMETER_REPOSITORY_H_ #define _PLAY_PARAMETER_REPOSITORY_H_ #include "PlayParameters.h" #include "Command.h" class Playable; #include <map> #include <QObject> #include <QString> class PlayParameterRepository : public QObject { Q_OBJECT public: static PlayParameterRepository *getInstance(); virtual ~PlayParameterRepository(); void addPlayable(const Playable *playable); void removePlayable(const Playable *playable); void copyParameters(const Playable *from, const Playable *to); PlayParameters *getPlayParameters(const Playable *playable); void clear(); class EditCommand : public Command { public: EditCommand(PlayParameters *params); void setPlayMuted(bool); void setPlayAudible(bool); void setPlayPan(float); void setPlayGain(float); void setPlayClipId(QString); void execute(); void unexecute(); QString getName() const; protected: PlayParameters *m_params; PlayParameters m_from; PlayParameters m_to; }; signals: void playParametersChanged(PlayParameters *); void playClipIdChanged(const Playable *, QString); protected slots: void playParametersChanged(); void playClipIdChanged(QString); protected: typedef std::map<const Playable *, PlayParameters *> PlayableParameterMap; PlayableParameterMap m_playParameters; static PlayParameterRepository *m_instance; }; #endif