Mercurial > hg > svcore
view base/AudioLevel.cpp @ 1247:8f076d02569a piper
Make SVDEBUG always write to a log file -- formerly this was disabled in NDEBUG builds. I think there's little use to that, it just means that we keep adding more cerr debug output because we aren't getting the log we need. And SVDEBUG logging is not usually used in tight loops, I don't think the performance overhead is too serious.
Also update the About box.
author | Chris Cannam |
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date | Thu, 03 Nov 2016 14:57:00 +0000 |
parents | cc27f35aa75c |
children | 48e9f538e6e9 |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ /* This is a modified version of a source file from the Rosegarden MIDI and audio sequencer and notation editor. This file copyright 2000-2006 Chris Cannam. */ #include "AudioLevel.h" #include <cmath> #include <iostream> #include <map> #include <vector> #include <cassert> #include "system/System.h" const double AudioLevel::DB_FLOOR = -1000.; struct FaderDescription { FaderDescription(double _minDb, double _maxDb, double _zeroPoint) : minDb(_minDb), maxDb(_maxDb), zeroPoint(_zeroPoint) { } double minDb; double maxDb; double zeroPoint; // as fraction of total throw }; static const FaderDescription faderTypes[] = { FaderDescription(-40., +6., 0.75), // short FaderDescription(-70., +10., 0.80), // long FaderDescription(-70., 0., 1.00), // IEC268 FaderDescription(-70., +10., 0.80), // IEC268 long FaderDescription(-40., 0., 1.00), // preview }; //typedef std::vector<double> LevelList; //static std::map<int, LevelList> previewLevelCache; //static const LevelList &getPreviewLevelCache(int levels); double AudioLevel::multiplier_to_dB(double multiplier) { if (multiplier == 0.) return DB_FLOOR; else if (multiplier < 0.) return multiplier_to_dB(-multiplier); double dB = 10 * log10(multiplier); return dB; } double AudioLevel::dB_to_multiplier(double dB) { if (dB == DB_FLOOR) return 0.; double m = pow(10., dB / 10.); return m; } /* IEC 60-268-18 fader levels. Thanks to Steve Harris. */ static double iec_dB_to_fader(double db) { double def = 0.0f; // Meter deflection %age if (db < -70.0f) { def = 0.0f; } else if (db < -60.0f) { def = (db + 70.0f) * 0.25f; } else if (db < -50.0f) { def = (db + 60.0f) * 0.5f + 2.5f; // corrected from 5.0f base, thanks Robin Gareus } else if (db < -40.0f) { def = (db + 50.0f) * 0.75f + 7.5f; } else if (db < -30.0f) { def = (db + 40.0f) * 1.5f + 15.0f; } else if (db < -20.0f) { def = (db + 30.0f) * 2.0f + 30.0f; } else { def = (db + 20.0f) * 2.5f + 50.0f; } return def; } static double iec_fader_to_dB(double def) // Meter deflection %age { double db = 0.0f; if (def >= 50.0f) { db = (def - 50.0f) / 2.5f - 20.0f; } else if (def >= 30.0f) { db = (def - 30.0f) / 2.0f - 30.0f; } else if (def >= 15.0f) { db = (def - 15.0f) / 1.5f - 40.0f; } else if (def >= 7.5f) { db = (def - 7.5f) / 0.75f - 50.0f; } else if (def >= 2.5f) { db = (def - 2.5f) / 0.5f - 60.0f; } else { db = (def / 0.25f) - 70.0f; } return db; } double AudioLevel::fader_to_dB(int level, int maxLevel, FaderType type) { if (level == 0) return DB_FLOOR; if (type == IEC268Meter || type == IEC268LongMeter) { double maxPercent = iec_dB_to_fader(faderTypes[type].maxDb); double percent = double(level) * maxPercent / double(maxLevel); double dB = iec_fader_to_dB(percent); return dB; } else { // scale proportional to sqrt(fabs(dB)) int zeroLevel = int(maxLevel * faderTypes[type].zeroPoint); if (level >= zeroLevel) { double value = level - zeroLevel; double scale = (maxLevel - zeroLevel) / sqrt(faderTypes[type].maxDb); value /= scale; double dB = pow(value, 2.); return dB; } else { double value = zeroLevel - level; double scale = zeroLevel / sqrt(0. - faderTypes[type].minDb); value /= scale; double dB = pow(value, 2.); return 0. - dB; } } } int AudioLevel::dB_to_fader(double dB, int maxLevel, FaderType type) { if (dB == DB_FLOOR) return 0; if (type == IEC268Meter || type == IEC268LongMeter) { // The IEC scale gives a "percentage travel" for a given dB // level, but it reaches 100% at 0dB. So we want to treat the // result not as a percentage, but as a scale between 0 and // whatever the "percentage" for our (possibly >0dB) max dB is. double maxPercent = iec_dB_to_fader(faderTypes[type].maxDb); double percent = iec_dB_to_fader(dB); int faderLevel = int((maxLevel * percent) / maxPercent + 0.01f); if (faderLevel < 0) faderLevel = 0; if (faderLevel > maxLevel) faderLevel = maxLevel; return faderLevel; } else { int zeroLevel = int(maxLevel * faderTypes[type].zeroPoint); if (dB >= 0.) { if (faderTypes[type].maxDb <= 0.) { return maxLevel; } else { double value = sqrt(dB); double scale = (maxLevel - zeroLevel) / sqrt(faderTypes[type].maxDb); value *= scale; int level = int(value + 0.01f) + zeroLevel; if (level > maxLevel) level = maxLevel; return level; } } else { dB = 0. - dB; double value = sqrt(dB); double scale = zeroLevel / sqrt(0. - faderTypes[type].minDb); value *= scale; int level = zeroLevel - int(value + 0.01f); if (level < 0) level = 0; return level; } } } double AudioLevel::fader_to_multiplier(int level, int maxLevel, FaderType type) { if (level == 0) return 0.; return dB_to_multiplier(fader_to_dB(level, maxLevel, type)); } int AudioLevel::multiplier_to_fader(double multiplier, int maxLevel, FaderType type) { if (multiplier == 0.) return 0; double dB = multiplier_to_dB(multiplier); int fader = dB_to_fader(dB, maxLevel, type); return fader; } /* const LevelList & getPreviewLevelCache(int levels) { LevelList &ll = previewLevelCache[levels]; if (ll.empty()) { for (int i = 0; i <= levels; ++i) { double m = AudioLevel::fader_to_multiplier (i + levels/4, levels + levels/4, AudioLevel::PreviewLevel); if (levels == 1) m /= 100; // noise ll.push_back(m); } } return ll; } */ int AudioLevel::multiplier_to_preview(double m, int levels) { assert(levels > 0); return multiplier_to_fader(m, levels, PreviewLevel); /* The original multiplier_to_preview which follows is not thread-safe. if (m < 0.) return -multiplier_to_preview(-m, levels); const LevelList &ll = getPreviewLevelCache(levels); int result = -1; int lo = 0, hi = levels; // binary search int level = -1; while (result < 0) { int newlevel = (lo + hi) / 2; if (newlevel == level || newlevel == 0 || newlevel == levels) { result = newlevel; break; } level = newlevel; if (ll[level] >= m) { hi = level; } else if (ll[level+1] >= m) { result = level; } else { lo = level; } } return result; */ } double AudioLevel::preview_to_multiplier(int level, int levels) { assert(levels > 0); return fader_to_multiplier(level, levels, PreviewLevel); /* if (level < 0) return -preview_to_multiplier(-level, levels); const LevelList &ll = getPreviewLevelCache(levels); return ll[level]; */ }