Mercurial > hg > svcore
view base/MagnitudeRange.h @ 1374:8db84bd61eaa
Some work to make spectrum layers (and slice layers generally) zoomable in the frequency axis. Also fixes a number of view id mixups in SliceLayer which broke offset calculations for the x axis scale.
author | Chris Cannam |
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date | Tue, 07 Feb 2017 14:55:19 +0000 |
parents | 4d0d94ba2ea7 |
children | 48e9f538e6e9 |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006 Chris Cannam and QMUL. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #ifndef MAGNITUDE_RANGE_H #define MAGNITUDE_RANGE_H #include <vector> /** * Maintain a min and max value, and update them when supplied a new * data point. */ class MagnitudeRange { public: MagnitudeRange() : m_min(0), m_max(0) { } MagnitudeRange(float min, float max) : m_min(min), m_max(max) { } bool operator==(const MagnitudeRange &r) { return r.m_min == m_min && r.m_max == m_max; } bool operator!=(const MagnitudeRange &r) { return !(*this == r); } bool isSet() const { return (m_min != 0.f || m_max != 0.f); } void set(float min, float max) { m_min = min; m_max = max; if (m_max < m_min) m_max = m_min; } bool sample(float f) { bool changed = false; if (isSet()) { if (f < m_min) { m_min = f; changed = true; } if (f > m_max) { m_max = f; changed = true; } } else { m_max = m_min = f; changed = true; } return changed; } bool sample(const std::vector<float> &ff) { bool changed = false; for (auto f: ff) { if (sample(f)) { changed = true; } } return changed; } bool sample(const MagnitudeRange &r) { bool changed = false; if (isSet()) { if (r.m_min < m_min) { m_min = r.m_min; changed = true; } if (r.m_max > m_max) { m_max = r.m_max; changed = true; } } else { m_min = r.m_min; m_max = r.m_max; changed = true; } return changed; } float getMin() const { return m_min; } float getMax() const { return m_max; } private: float m_min; float m_max; }; #endif