view transform/BeatDetectionFunctionTransform.h @ 29:8460b3bf8f04

* Implement play mute, level and pan controls and a layer visibility control * Handle swapping the buffers in AudioCallbackPlaySource more gracefully, so that in many cases it can be done inaudibly. Still gets it wrong when playing in a noncontiguous selection. * Fix to SV file save for non-2d sparse models * Fixes to LED button drawing and AudioDial mouse functionality * Add progress bar for Ogg file import * Reshuffle PropertyContainer and its subclasses so it can be a QObject * Add layer dormancy (invisible layer permitted to free its cache space) * Optimisations to SpectrogramLayer, removing locks when reading/writing individual pixels in the cache (should be unnecessary there) -- there's still an issue here as we need a lock when reading from the model in case the model is replaced, and we don't currently have one * Several munlock() calls to make it harder to exhaust real memory if running in an RT mode with mlockall() active
author Chris Cannam
date Fri, 17 Feb 2006 18:04:26 +0000
parents d86891498eef
children 39ae3dee27b9
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/* -*- c-basic-offset: 4 -*-  vi:set ts=8 sts=4 sw=4: */

/*
    A waveform viewer and audio annotation editor.
    Chris Cannam, Queen Mary University of London, 2005-2006
   
    This is experimental software.  Not for distribution.
*/

#ifndef _BEAT_DETECTION_FUNCTION_TRANSFORM_H_
#define _BEAT_DETECTION_FUNCTION_TRANSFORM_H_

#include "Transform.h"

//!!! This should be replaced by a plugin, when we have a plugin
// transform.  But it's easier to start by testing concrete examples.

class DenseTimeValueModel;
class SparseTimeValueModel;

class BeatDetectionFunctionTransform : public Transform
{
public:
    BeatDetectionFunctionTransform(Model *inputModel);
    virtual ~BeatDetectionFunctionTransform();

    static TransformName getName();

protected:
    virtual void run();

    // just casts
    DenseTimeValueModel *getInput();
    SparseTimeValueModel *getOutput();
};

#endif