Mercurial > hg > svcore
view transform/BeatDetectionFunctionTransform.h @ 29:8460b3bf8f04
* Implement play mute, level and pan controls and a layer visibility control
* Handle swapping the buffers in AudioCallbackPlaySource more gracefully, so
that in many cases it can be done inaudibly. Still gets it wrong when
playing in a noncontiguous selection.
* Fix to SV file save for non-2d sparse models
* Fixes to LED button drawing and AudioDial mouse functionality
* Add progress bar for Ogg file import
* Reshuffle PropertyContainer and its subclasses so it can be a QObject
* Add layer dormancy (invisible layer permitted to free its cache space)
* Optimisations to SpectrogramLayer, removing locks when reading/writing
individual pixels in the cache (should be unnecessary there) -- there's
still an issue here as we need a lock when reading from the model in
case the model is replaced, and we don't currently have one
* Several munlock() calls to make it harder to exhaust real memory if
running in an RT mode with mlockall() active
author | Chris Cannam |
---|---|
date | Fri, 17 Feb 2006 18:04:26 +0000 |
parents | d86891498eef |
children | 39ae3dee27b9 |
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/* -*- c-basic-offset: 4 -*- vi:set ts=8 sts=4 sw=4: */ /* A waveform viewer and audio annotation editor. Chris Cannam, Queen Mary University of London, 2005-2006 This is experimental software. Not for distribution. */ #ifndef _BEAT_DETECTION_FUNCTION_TRANSFORM_H_ #define _BEAT_DETECTION_FUNCTION_TRANSFORM_H_ #include "Transform.h" //!!! This should be replaced by a plugin, when we have a plugin // transform. But it's easier to start by testing concrete examples. class DenseTimeValueModel; class SparseTimeValueModel; class BeatDetectionFunctionTransform : public Transform { public: BeatDetectionFunctionTransform(Model *inputModel); virtual ~BeatDetectionFunctionTransform(); static TransformName getName(); protected: virtual void run(); // just casts DenseTimeValueModel *getInput(); SparseTimeValueModel *getOutput(); }; #endif