view base/PlayParameters.cpp @ 29:8460b3bf8f04

* Implement play mute, level and pan controls and a layer visibility control * Handle swapping the buffers in AudioCallbackPlaySource more gracefully, so that in many cases it can be done inaudibly. Still gets it wrong when playing in a noncontiguous selection. * Fix to SV file save for non-2d sparse models * Fixes to LED button drawing and AudioDial mouse functionality * Add progress bar for Ogg file import * Reshuffle PropertyContainer and its subclasses so it can be a QObject * Add layer dormancy (invisible layer permitted to free its cache space) * Optimisations to SpectrogramLayer, removing locks when reading/writing individual pixels in the cache (should be unnecessary there) -- there's still an issue here as we need a lock when reading from the model in case the model is replaced, and we don't currently have one * Several munlock() calls to make it harder to exhaust real memory if running in an RT mode with mlockall() active
author Chris Cannam
date Fri, 17 Feb 2006 18:04:26 +0000
parents d86891498eef
children a6ef94ecbe74
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/* -*- c-basic-offset: 4 -*-  vi:set ts=8 sts=4 sw=4: */

/*
    A waveform viewer and audio annotation editor.
    Chris Cannam, Queen Mary University of London, 2005-2006
    
    This is experimental software.  Not for distribution.
*/

#include "PlayParameters.h"

#include <iostream>

void
PlayParameters::setPlayMuted(bool muted)
{
    std::cerr << "PlayParameters: setPlayMuted(" << muted << ")" << std::endl;
    m_playMuted = muted;
    emit playMutedChanged(muted);
    emit playParametersChanged();
}

void
PlayParameters::setPlayAudible(bool audible)
{
    std::cerr << "PlayParameters: setPlayAudible(" << audible << ")" << std::endl;
    setPlayMuted(!audible);
}

void
PlayParameters::setPlayPan(float pan)
{
    m_playPan = pan;
    emit playPanChanged(pan);
    emit playParametersChanged();
}

void
PlayParameters::setPlayGain(float gain)
{
    m_playGain = gain;
    emit playGainChanged(gain);
    emit playParametersChanged();
}