Mercurial > hg > svcore
view base/PlayParameterRepository.cpp @ 29:8460b3bf8f04
* Implement play mute, level and pan controls and a layer visibility control
* Handle swapping the buffers in AudioCallbackPlaySource more gracefully, so
that in many cases it can be done inaudibly. Still gets it wrong when
playing in a noncontiguous selection.
* Fix to SV file save for non-2d sparse models
* Fixes to LED button drawing and AudioDial mouse functionality
* Add progress bar for Ogg file import
* Reshuffle PropertyContainer and its subclasses so it can be a QObject
* Add layer dormancy (invisible layer permitted to free its cache space)
* Optimisations to SpectrogramLayer, removing locks when reading/writing
individual pixels in the cache (should be unnecessary there) -- there's
still an issue here as we need a lock when reading from the model in
case the model is replaced, and we don't currently have one
* Several munlock() calls to make it harder to exhaust real memory if
running in an RT mode with mlockall() active
author | Chris Cannam |
---|---|
date | Fri, 17 Feb 2006 18:04:26 +0000 |
parents | 4b16526b011b |
children | a6ef94ecbe74 |
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/* -*- c-basic-offset: 4 -*- vi:set ts=8 sts=4 sw=4: */ /* A waveform viewer and audio annotation editor. Chris Cannam, Queen Mary University of London, 2005-2006 This is experimental software. Not for distribution. */ #include "PlayParameterRepository.h" #include "PlayParameters.h" #include <iostream> PlayParameterRepository * PlayParameterRepository::m_instance = new PlayParameterRepository; PlayParameterRepository * PlayParameterRepository::instance() { return m_instance; } PlayParameterRepository::~PlayParameterRepository() { } PlayParameters * PlayParameterRepository::getPlayParameters(const Model *model) { if (m_playParameters.find(model) == m_playParameters.end()) { // Give all models the same type of play parameters for the moment std::cerr << "Creating new PlayParameters for model " << model << std::endl; m_playParameters[model] = new PlayParameters; connect(m_playParameters[model], SIGNAL(playParametersChanged()), this, SLOT(playParametersChanged())); } return m_playParameters[model]; } void PlayParameterRepository::playParametersChanged() { emit playParametersChanged(dynamic_cast<PlayParameters *>(sender())); } void PlayParameterRepository::clear() { while (!m_playParameters.empty()) { delete m_playParameters.begin()->second; m_playParameters.erase(m_playParameters.begin()); } }