view base/PlayParameterRepository.cpp @ 29:8460b3bf8f04

* Implement play mute, level and pan controls and a layer visibility control * Handle swapping the buffers in AudioCallbackPlaySource more gracefully, so that in many cases it can be done inaudibly. Still gets it wrong when playing in a noncontiguous selection. * Fix to SV file save for non-2d sparse models * Fixes to LED button drawing and AudioDial mouse functionality * Add progress bar for Ogg file import * Reshuffle PropertyContainer and its subclasses so it can be a QObject * Add layer dormancy (invisible layer permitted to free its cache space) * Optimisations to SpectrogramLayer, removing locks when reading/writing individual pixels in the cache (should be unnecessary there) -- there's still an issue here as we need a lock when reading from the model in case the model is replaced, and we don't currently have one * Several munlock() calls to make it harder to exhaust real memory if running in an RT mode with mlockall() active
author Chris Cannam
date Fri, 17 Feb 2006 18:04:26 +0000
parents 4b16526b011b
children a6ef94ecbe74
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/* -*- c-basic-offset: 4 -*-  vi:set ts=8 sts=4 sw=4: */

/*
    A waveform viewer and audio annotation editor.
    Chris Cannam, Queen Mary University of London, 2005-2006
    
    This is experimental software.  Not for distribution.
*/

#include "PlayParameterRepository.h"
#include "PlayParameters.h"

#include <iostream>

PlayParameterRepository *
PlayParameterRepository::m_instance = new PlayParameterRepository;

PlayParameterRepository *
PlayParameterRepository::instance()
{
    return m_instance;
}

PlayParameterRepository::~PlayParameterRepository()
{
}

PlayParameters *
PlayParameterRepository::getPlayParameters(const Model *model)
{
    if (m_playParameters.find(model) == m_playParameters.end()) {
	// Give all models the same type of play parameters for the moment
	std::cerr << "Creating new PlayParameters for model " << model << std::endl;
	m_playParameters[model] = new PlayParameters;
	connect(m_playParameters[model], SIGNAL(playParametersChanged()),
		this, SLOT(playParametersChanged()));
    }

    return m_playParameters[model];
}

void
PlayParameterRepository::playParametersChanged()
{
    emit playParametersChanged(dynamic_cast<PlayParameters *>(sender()));
}

void
PlayParameterRepository::clear()
{
    while (!m_playParameters.empty()) {
	delete m_playParameters.begin()->second;
	m_playParameters.erase(m_playParameters.begin());
    }
}