view base/CommandHistory.h @ 29:8460b3bf8f04

* Implement play mute, level and pan controls and a layer visibility control * Handle swapping the buffers in AudioCallbackPlaySource more gracefully, so that in many cases it can be done inaudibly. Still gets it wrong when playing in a noncontiguous selection. * Fix to SV file save for non-2d sparse models * Fixes to LED button drawing and AudioDial mouse functionality * Add progress bar for Ogg file import * Reshuffle PropertyContainer and its subclasses so it can be a QObject * Add layer dormancy (invisible layer permitted to free its cache space) * Optimisations to SpectrogramLayer, removing locks when reading/writing individual pixels in the cache (should be unnecessary there) -- there's still an issue here as we need a lock when reading from the model in case the model is replaced, and we don't currently have one * Several munlock() calls to make it harder to exhaust real memory if running in an RT mode with mlockall() active
author Chris Cannam
date Fri, 17 Feb 2006 18:04:26 +0000
parents 2fb933f88604
children 701404725897
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/* -*- c-basic-offset: 4 -*-  vi:set ts=8 sts=4 sw=4: */

/*
    A waveform viewer and audio annotation editor.
    Chris Cannam, Queen Mary University of London, 2005-2006
    
    This is experimental software.  Not for distribution.
*/

/*
   This is a modified version of a source file from the Rosegarden
   MIDI and audio sequencer and notation editor, copyright 2000-2006
   Chris Cannam, distributed under the GNU General Public License.

   This file contains traces of the KCommandHistory class from the KDE
   project, copyright 2000 Werner Trobin and David Faure and
   distributed under the GNU Lesser General Public License.
*/

#ifndef _MULTI_VIEW_COMMAND_HISTORY_H_
#define _MULTI_VIEW_COMMAND_HISTORY_H_

#include <QObject>
#include <QString>

#include <stack>
#include <set>
#include <map>

class Command;
class QAction;
class QMenu;
class QToolBar;

/**
 * The CommandHistory class stores a list of executed commands and
 * maintains Undo and Redo actions synchronised with those commands.
 *
 * CommandHistory allows you to associate more than one Undo and Redo
 * menu or toolbar with the same command history, and it keeps them
 * all up-to-date at once.  This makes it effective in systems where
 * multiple views may be editing the same data.
 */

class CommandHistory : public QObject
{
    Q_OBJECT

public:
    virtual ~CommandHistory();

    static CommandHistory *getInstance();

    void clear();
    
    void registerMenu(QMenu *menu);
    void registerToolbar(QToolBar *toolbar);

    void addCommand(Command *command, bool execute = true);
    
    /// Return the maximum number of items in the undo history.
    int undoLimit() { return m_undoLimit; }

    /// Set the maximum number of items in the undo history.
    void setUndoLimit(int limit);

    /// Return the maximum number of items in the redo history.
    int redoLimit() { return m_redoLimit; }

    /// Set the maximum number of items in the redo history.
    void setRedoLimit(int limit);
    
public slots:
    /**
     * Checkpoint function that should be called when the document is
     * saved.  If the undo/redo stack later returns to the point at
     * which the document was saved, the documentRestored signal will
     * be emitted.
     */
    virtual void documentSaved();

    /**
     * Add a command to the history that has already been executed,
     * without executing it again.  Equivalent to addCommand(command, false).
     */
    void addExecutedCommand(Command *);

    /**
     * Add a command to the history and also execute it.  Equivalent
     * to addCommand(command, true).
     */
    void addCommandAndExecute(Command *);

protected slots:
    void undo();
    void redo();
    void undoActivated(QAction *);
    void redoActivated(QAction *);

signals:
    /**
     * Emitted whenever a command has just been executed or
     * unexecuted, whether by addCommand, undo, or redo.
     */
    void commandExecuted();

    /**
     * Emitted whenever a command has just been executed, whether by
     * addCommand or redo.
     */
    void commandExecuted(Command *);

    /**
     * Emitted whenever a command has just been unexecuted, whether by
     * addCommand or undo.
     */
    void commandUnexecuted(Command *);

    /**
     * Emitted when the undo/redo stack has reached the same state at
     * which the documentSaved slot was last called.
     */
    void documentRestored();

protected:
    CommandHistory();
    static CommandHistory *m_instance;

    QAction *m_undoAction;
    QAction *m_redoAction;
    QAction *m_undoMenuAction;
    QAction *m_redoMenuAction;
    QMenu *m_undoMenu;
    QMenu *m_redoMenu;

    std::map<QAction *, int> m_actionCounts;

    typedef std::stack<Command *> CommandStack;
    CommandStack m_undoStack;
    CommandStack m_redoStack;

    int m_undoLimit;
    int m_redoLimit;
    int m_savedAt;

    void updateActions();

    void clipCommands();

    void clipStack(CommandStack &stack, int limit);
    void clearStack(CommandStack &stack);
};


#endif