view base/Command.h @ 1671:82d03c9661f9 single-point

Rework isReady()/getCompletion() on models. Previously the new overhauled models were implementing getCompletion() but inheriting a version of isReady() (from the Model base) that didn't call it, referring only to isOK(). So they were reporting completion as soon as they had begun. Instead hoist getCompletion() to abstract base and call it from Model::isReady().
author Chris Cannam
date Wed, 27 Mar 2019 13:15:16 +0000
parents c01cbe41aeb5
children 498ed1e86f92
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*-  vi:set ts=8 sts=4 sw=4: */

/*
    Sonic Visualiser
    An audio file viewer and annotation editor.
    Centre for Digital Music, Queen Mary, University of London.
    This file copyright 2006 Chris Cannam.
    
    This program is free software; you can redistribute it and/or
    modify it under the terms of the GNU General Public License as
    published by the Free Software Foundation; either version 2 of the
    License, or (at your option) any later version.  See the file
    COPYING included with this distribution for more information.
*/

#ifndef SV_COMMAND_H
#define SV_COMMAND_H

#include <QObject>
#include <QString>
#include <vector>

#include "Debug.h"

class Command
{
public:
    virtual ~Command() { }

    virtual void execute() = 0;
    virtual void unexecute() = 0;
    virtual QString getName() const = 0;
};

class MacroCommand : public Command
{
public:
    MacroCommand(QString name);
    virtual ~MacroCommand();

    virtual void addCommand(Command *command);
    virtual void deleteCommand(Command *command);
    virtual bool haveCommands() const;

    void execute() override;
    void unexecute() override;

    QString getName() const override;
    virtual void setName(QString name);

protected:
    QString m_name;
    std::vector<Command *> m_commands;
};

/**
 * BundleCommand is a MacroCommand whose name includes a note of how
 * many commands it contains.  It is a QObject with Q_OBJECT macro so
 * that it can do plural-sensitive translations.
 */
class BundleCommand : public QObject, public MacroCommand
{
    Q_OBJECT

public:
    BundleCommand(QString name);
    virtual ~BundleCommand();

    QString getName() const override;
};

#endif