Mercurial > hg > svcore
view transform/RealTimeEffectModelTransformer.cpp @ 489:82ab61fa9223
* Reorganise our sparql queries on the basis that Redland must be
available, not only optional. So for anything querying the pool
of data about plugins, we use a single datastore and model which
is initialised at the outset by PluginRDFIndexer and then queried
directly; for anything that "reads from a file" (e.g. loading
annotations) we query directly using Rasqal, going to the
datastore when we need additional plugin-related information.
This may improve performance, but mostly it simplifies the code
and fixes a serious issue with RDF import in the previous versions
(namely that multiple sequential RDF imports would end up sharing
the same RDF data pool!)
author | Chris Cannam |
---|---|
date | Fri, 21 Nov 2008 16:12:29 +0000 |
parents | 6036b38177e2 |
children | b6dc6c7f402c |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006 Chris Cannam and QMUL. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #include "RealTimeEffectModelTransformer.h" #include "plugin/RealTimePluginFactory.h" #include "plugin/RealTimePluginInstance.h" #include "plugin/PluginXml.h" #include "data/model/Model.h" #include "data/model/SparseTimeValueModel.h" #include "data/model/DenseTimeValueModel.h" #include "data/model/WritableWaveFileModel.h" #include "data/model/WaveFileModel.h" #include "TransformFactory.h" #include <iostream> RealTimeEffectModelTransformer::RealTimeEffectModelTransformer(Input in, const Transform &transform) : ModelTransformer(in, transform), m_plugin(0) { m_units = TransformFactory::getInstance()->getTransformUnits (transform.getIdentifier()); m_outputNo = (transform.getOutput() == "A") ? -1 : transform.getOutput().toInt(); QString pluginId = transform.getPluginIdentifier(); if (!m_transform.getBlockSize()) m_transform.setBlockSize(1024); // std::cerr << "RealTimeEffectModelTransformer::RealTimeEffectModelTransformer: plugin " << pluginId.toStdString() << ", output " << output << std::endl; RealTimePluginFactory *factory = RealTimePluginFactory::instanceFor(pluginId); if (!factory) { std::cerr << "RealTimeEffectModelTransformer: No factory available for plugin id \"" << pluginId.toStdString() << "\"" << std::endl; return; } DenseTimeValueModel *input = getConformingInput(); if (!input) return; m_plugin = factory->instantiatePlugin(pluginId, 0, 0, input->getSampleRate(), m_transform.getBlockSize(), input->getChannelCount()); if (!m_plugin) { std::cerr << "RealTimeEffectModelTransformer: Failed to instantiate plugin \"" << pluginId.toStdString() << "\"" << std::endl; return; } TransformFactory::getInstance()->setPluginParameters(m_transform, m_plugin); if (m_outputNo >= 0 && m_outputNo >= int(m_plugin->getControlOutputCount())) { std::cerr << "RealTimeEffectModelTransformer: Plugin has fewer than desired " << m_outputNo << " control outputs" << std::endl; return; } if (m_outputNo == -1) { size_t outputChannels = m_plugin->getAudioOutputCount(); if (outputChannels > input->getChannelCount()) { outputChannels = input->getChannelCount(); } WritableWaveFileModel *model = new WritableWaveFileModel (input->getSampleRate(), outputChannels); m_output = model; } else { SparseTimeValueModel *model = new SparseTimeValueModel (input->getSampleRate(), m_transform.getBlockSize(), 0.0, 0.0, false); if (m_units != "") model->setScaleUnits(m_units); m_output = model; } } RealTimeEffectModelTransformer::~RealTimeEffectModelTransformer() { delete m_plugin; } DenseTimeValueModel * RealTimeEffectModelTransformer::getConformingInput() { DenseTimeValueModel *dtvm = dynamic_cast<DenseTimeValueModel *>(getInputModel()); if (!dtvm) { std::cerr << "RealTimeEffectModelTransformer::getConformingInput: WARNING: Input model is not conformable to DenseTimeValueModel" << std::endl; } return dtvm; } void RealTimeEffectModelTransformer::run() { DenseTimeValueModel *input = getConformingInput(); if (!input) return; while (!input->isReady()) { std::cerr << "RealTimeEffectModelTransformer::run: Waiting for input model to be ready..." << std::endl; sleep(1); } SparseTimeValueModel *stvm = dynamic_cast<SparseTimeValueModel *>(m_output); WritableWaveFileModel *wwfm = dynamic_cast<WritableWaveFileModel *>(m_output); if (!stvm && !wwfm) return; if (stvm && (m_outputNo >= int(m_plugin->getControlOutputCount()))) return; size_t sampleRate = input->getSampleRate(); size_t channelCount = input->getChannelCount(); if (!wwfm && m_input.getChannel() != -1) channelCount = 1; long blockSize = m_plugin->getBufferSize(); float **inbufs = m_plugin->getAudioInputBuffers(); long startFrame = m_input.getModel()->getStartFrame(); long endFrame = m_input.getModel()->getEndFrame(); RealTime contextStartRT = m_transform.getStartTime(); RealTime contextDurationRT = m_transform.getDuration(); long contextStart = RealTime::realTime2Frame(contextStartRT, sampleRate); long contextDuration = RealTime::realTime2Frame(contextDurationRT, sampleRate); if (contextStart == 0 || contextStart < startFrame) { contextStart = startFrame; } if (contextDuration == 0) { contextDuration = endFrame - contextStart; } if (contextStart + contextDuration > endFrame) { contextDuration = endFrame - contextStart; } if (wwfm) { wwfm->setStartFrame(contextStart); } long blockFrame = contextStart; long prevCompletion = 0; long latency = m_plugin->getLatency(); while (blockFrame < contextStart + contextDuration + latency && !m_abandoned) { long completion = (((blockFrame - contextStart) / blockSize) * 99) / ((contextDuration) / blockSize); long got = 0; if (channelCount == 1) { if (inbufs && inbufs[0]) { got = input->getData (m_input.getChannel(), blockFrame, blockSize, inbufs[0]); while (got < blockSize) { inbufs[0][got++] = 0.0; } } for (size_t ch = 1; ch < m_plugin->getAudioInputCount(); ++ch) { for (long i = 0; i < blockSize; ++i) { inbufs[ch][i] = inbufs[0][i]; } } } else { if (inbufs && inbufs[0]) { got = input->getData(0, channelCount - 1, blockFrame, blockSize, inbufs); while (got < blockSize) { for (size_t ch = 0; ch < channelCount; ++ch) { inbufs[ch][got] = 0.0; } ++got; } } for (size_t ch = channelCount; ch < m_plugin->getAudioInputCount(); ++ch) { for (long i = 0; i < blockSize; ++i) { inbufs[ch][i] = inbufs[ch % channelCount][i]; } } } /* std::cerr << "Input for plugin: " << m_plugin->getAudioInputCount() << " channels "<< std::endl; for (size_t ch = 0; ch < m_plugin->getAudioInputCount(); ++ch) { std::cerr << "Input channel " << ch << std::endl; for (size_t i = 0; i < 100; ++i) { std::cerr << inbufs[ch][i] << " "; if (isnan(inbufs[ch][i])) { std::cerr << "\n\nWARNING: NaN in audio input" << std::endl; } } } */ m_plugin->run(Vamp::RealTime::frame2RealTime(blockFrame, sampleRate)); if (stvm) { float value = m_plugin->getControlOutputValue(m_outputNo); long pointFrame = blockFrame; if (pointFrame > latency) pointFrame -= latency; else pointFrame = 0; stvm->addPoint(SparseTimeValueModel::Point (pointFrame, value, "")); } else if (wwfm) { float **outbufs = m_plugin->getAudioOutputBuffers(); if (outbufs) { if (blockFrame >= latency) { long writeSize = std::min (blockSize, contextStart + contextDuration + latency - blockFrame); wwfm->addSamples(outbufs, writeSize); } else if (blockFrame + blockSize >= latency) { long offset = latency - blockFrame; long count = blockSize - offset; float **tmp = new float *[channelCount]; for (size_t c = 0; c < channelCount; ++c) { tmp[c] = outbufs[c] + offset; } wwfm->addSamples(tmp, count); delete[] tmp; } } } if (blockFrame == contextStart || completion > prevCompletion) { if (stvm) stvm->setCompletion(completion); if (wwfm) wwfm->setCompletion(completion); prevCompletion = completion; } blockFrame += blockSize; } if (m_abandoned) return; if (stvm) stvm->setCompletion(100); if (wwfm) wwfm->setCompletion(100); }