Mercurial > hg > svcore
view data/fileio/AudioFileReader.h @ 489:82ab61fa9223
* Reorganise our sparql queries on the basis that Redland must be
available, not only optional. So for anything querying the pool
of data about plugins, we use a single datastore and model which
is initialised at the outset by PluginRDFIndexer and then queried
directly; for anything that "reads from a file" (e.g. loading
annotations) we query directly using Rasqal, going to the
datastore when we need additional plugin-related information.
This may improve performance, but mostly it simplifies the code
and fixes a serious issue with RDF import in the previous versions
(namely that multiple sequential RDF imports would end up sharing
the same RDF data pool!)
author | Chris Cannam |
---|---|
date | Fri, 21 Nov 2008 16:12:29 +0000 |
parents | 700cd3350391 |
children | a4b8ad0f1a8f |
line wrap: on
line source
/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006 Chris Cannam. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #ifndef _AUDIO_FILE_READER_H_ #define _AUDIO_FILE_READER_H_ #include <QString> #include "FileSource.h" #include <vector> typedef std::vector<float> SampleBlock; class AudioFileReader : public QObject { Q_OBJECT public: virtual ~AudioFileReader() { } bool isOK() const { return (m_channelCount > 0); } virtual QString getError() const { return ""; } size_t getFrameCount() const { return m_frameCount; } size_t getChannelCount() const { return m_channelCount; } size_t getSampleRate() const { return m_sampleRate; } size_t getNativeRate() const { return m_sampleRate; } // if resampled /** * Return the location of the audio data in the reader (as passed * in to the FileSource constructor, for example). */ virtual QString getLocation() const { return ""; } /** * Return the title of the work in the audio file, if known. This * may be implemented by subclasses that support file tagging. * This is not the same thing as the file name. */ virtual QString getTitle() const { return ""; } /** * Return the "maker" of the work in the audio file, if known. * This could represent almost anything (band, composer, * conductor, artist etc). */ virtual QString getMaker() const { return ""; } /** * Return interleaved samples for count frames from index start. * The resulting sample block will contain count * * getChannelCount() samples (or fewer if end of file is reached). * * The subclass implementations of this function must be * thread-safe -- that is, safe to call from multiple threads with * different arguments on the same object at the same time. */ virtual void getInterleavedFrames(size_t start, size_t count, SampleBlock &frames) const = 0; /** * Return de-interleaved samples for count frames from index * start. Implemented in this class (it calls * getInterleavedFrames and de-interleaves). The resulting vector * will contain getChannelCount() sample blocks of count samples * each (or fewer if end of file is reached). */ virtual void getDeInterleavedFrames(size_t start, size_t count, std::vector<SampleBlock> &frames) const; // only subclasses that do not know exactly how long the audio // file is until it's been completely decoded should implement this virtual int getDecodeCompletion() const { return 100; } // % virtual bool isUpdating() const { return false; } signals: void frameCountChanged(); protected: size_t m_frameCount; size_t m_channelCount; size_t m_sampleRate; }; #endif