view transform/BeatDetectionFunctionTransform.h @ 20:742e6882e187

* Refactor sparse models. Previously the 1D and time-value models duplicated a lot of code; now there is a base class (SparseModel) templated on the stored point type, and the subclasses define point types with the necessary characteristics. * Add NoteModel, a new SparseModel subclass. * Reorganise local feature description display. Instead of asking the layer to draw its own, just query it for a textual description and draw that in Pane. Greatly simplifies this part of the layer code. * Add local feature descriptions to colour 3D plot and waveform layers. * Add pitch in MIDI-pitch-and-cents to spectrogram layer. * Give AudioGenerator its own mutex to shorten lock times in CallbackPlaySource. * Minor adjustments to layers menu &c
author Chris Cannam
date Thu, 02 Feb 2006 16:10:19 +0000
parents d86891498eef
children 39ae3dee27b9
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/* -*- c-basic-offset: 4 -*-  vi:set ts=8 sts=4 sw=4: */

/*
    A waveform viewer and audio annotation editor.
    Chris Cannam, Queen Mary University of London, 2005-2006
   
    This is experimental software.  Not for distribution.
*/

#ifndef _BEAT_DETECTION_FUNCTION_TRANSFORM_H_
#define _BEAT_DETECTION_FUNCTION_TRANSFORM_H_

#include "Transform.h"

//!!! This should be replaced by a plugin, when we have a plugin
// transform.  But it's easier to start by testing concrete examples.

class DenseTimeValueModel;
class SparseTimeValueModel;

class BeatDetectionFunctionTransform : public Transform
{
public:
    BeatDetectionFunctionTransform(Model *inputModel);
    virtual ~BeatDetectionFunctionTransform();

    static TransformName getName();

protected:
    virtual void run();

    // just casts
    DenseTimeValueModel *getInput();
    SparseTimeValueModel *getOutput();
};

#endif