Mercurial > hg > svcore
view data/model/NoteModel.h @ 427:72ec275e458b
* Basic implementation of add and remove point in data editor
* Improve resilience of frame - real-time - frame round-trip conversions
author | Chris Cannam |
---|---|
date | Mon, 16 Jun 2008 14:48:42 +0000 |
parents | f5e8f12d2e58 |
children | 7226ebac8bd3 |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006 Chris Cannam. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #ifndef _NOTE_MODEL_H_ #define _NOTE_MODEL_H_ #include "SparseValueModel.h" #include "base/RealTime.h" #include "base/PlayParameterRepository.h" /** * Note type for use in a SparseModel or SparseValueModel. All we * mean by a "note" is something that has an onset time, a single * value, and a duration. Like other points, it can also have a * label. With this point type, the model can be thought of as * representing a simple MIDI-type piano roll, except that the y * coordinates (values) do not have to be discrete integers. */ struct Note { public: Note(long _frame) : frame(_frame), value(0.0f), duration(0), level(1.f) { } Note(long _frame, float _value, size_t _duration, float _level, QString _label) : frame(_frame), value(_value), duration(_duration), level(_level), label(_label) { } int getDimensions() const { return 3; } long frame; float value; size_t duration; float level; QString label; QString getLabel() const { return label; } void toXml(QTextStream &stream, QString indent = "", QString extraAttributes = "") const { stream << QString("%1<point frame=\"%2\" value=\"%3\" duration=\"%4\" level=\"%5\" label=\"%6\" %7/>\n") .arg(indent).arg(frame).arg(value).arg(duration).arg(level).arg(label).arg(extraAttributes); } QString toDelimitedDataString(QString delimiter, size_t sampleRate) const { QStringList list; list << RealTime::frame2RealTime(frame, sampleRate).toString().c_str(); list << QString("%1").arg(value); list << RealTime::frame2RealTime(duration, sampleRate).toString().c_str(); list << QString("%1").arg(level); if (label != "") list << label; return list.join(delimiter); } struct Comparator { bool operator()(const Note &p1, const Note &p2) const { if (p1.frame != p2.frame) return p1.frame < p2.frame; if (p1.value != p2.value) return p1.value < p2.value; if (p1.duration != p2.duration) return p1.duration < p2.duration; if (p1.level != p2.level) return p1.level < p2.level; return p1.label < p2.label; } }; struct OrderComparator { bool operator()(const Note &p1, const Note &p2) const { return p1.frame < p2.frame; } }; }; class NoteModel : public SparseValueModel<Note> { Q_OBJECT public: NoteModel(size_t sampleRate, size_t resolution, bool notifyOnAdd = true) : SparseValueModel<Note>(sampleRate, resolution, notifyOnAdd), m_valueQuantization(0) { PlayParameterRepository::getInstance()->addPlayable(this); } NoteModel(size_t sampleRate, size_t resolution, float valueMinimum, float valueMaximum, bool notifyOnAdd = true) : SparseValueModel<Note>(sampleRate, resolution, valueMinimum, valueMaximum, notifyOnAdd), m_valueQuantization(0) { PlayParameterRepository::getInstance()->addPlayable(this); } virtual ~NoteModel() { PlayParameterRepository::getInstance()->removePlayable(this); } float getValueQuantization() const { return m_valueQuantization; } void setValueQuantization(float q) { m_valueQuantization = q; } /** * Notes have a duration, so this returns all points that span any * of the given range (as well as the usual additional few before * and after). Consequently this can be very slow (optimised data * structures still to be done!). */ virtual PointList getPoints(long start, long end) const; /** * Notes have a duration, so this returns all points that span the * given frame. Consequently this can be very slow (optimised * data structures still to be done!). */ virtual PointList getPoints(long frame) const; QString getTypeName() const { return tr("Note"); } virtual bool canPlay() const { return true; } virtual QString getDefaultPlayPluginId() const { return "dssi:_builtin:sample_player"; } virtual QString getDefaultPlayPluginConfiguration() const { return "<plugin program=\"piano\"/>"; } virtual void toXml(QTextStream &out, QString indent = "", QString extraAttributes = "") const { std::cerr << "NoteModel::toXml: extraAttributes = \"" << extraAttributes.toStdString() << std::endl; SparseValueModel<Note>::toXml (out, indent, QString("%1 valueQuantization=\"%2\"") .arg(extraAttributes).arg(m_valueQuantization)); } /** * TabularModel methods. */ virtual int getColumnCount() const { return 6; } virtual QString getHeading(int column) const { switch (column) { case 0: return tr("Time"); case 1: return tr("Frame"); case 2: return tr("Pitch"); case 3: return tr("Duration"); case 4: return tr("Level"); case 5: return tr("Label"); default: return tr("Unknown"); } } virtual QVariant getData(int row, int column, int role) const { if (column < 2) { return SparseValueModel<Note>::getData (row, column, role); } PointListIterator i = getPointListIteratorForRow(row); if (i == m_points.end()) return QVariant(); switch (column) { case 2: if (role == Qt::EditRole || role == SortRole) return i->value; else return QString("%1 %2").arg(i->value).arg(getScaleUnits()); case 3: return int(i->duration); case 4: return i->level; case 5: return i->label; default: return QVariant(); } } virtual Command *getSetDataCommand(int row, int column, const QVariant &value, int role) { if (column < 2) { return SparseValueModel<Note>::getSetDataCommand (row, column, value, role); } if (role != Qt::EditRole) return false; PointListIterator i = getPointListIteratorForRow(row); if (i == m_points.end()) return false; EditCommand *command = new EditCommand(this, tr("Edit Data")); Point point(*i); command->deletePoint(point); switch (column) { case 0: case 1: point.frame = value.toInt(); break; case 2: point.value = value.toDouble(); break; case 3: point.duration = value.toInt(); break; case 4: point.level = value.toDouble(); break; case 5: point.label = value.toString(); break; } command->addPoint(point); return command->finish(); } virtual bool isColumnTimeValue(int column) const { return (column < 2); } virtual SortType getSortType(int column) const { if (column == 5) return SortAlphabetical; return SortNumeric; } protected: float m_valueQuantization; }; #endif