Mercurial > hg > svcore
view base/PlayParameterRepository.cpp @ 44:701404725897
* Use commands for add/delete pane in main window
* Add compound command collection to command history (for add pane, import file
etc)
* Add hide/show pane and hidden pane list to PaneStack
* Various other fixes
author | Chris Cannam |
---|---|
date | Mon, 13 Mar 2006 17:55:19 +0000 |
parents | a6ef94ecbe74 |
children | 39ae3dee27b9 |
line wrap: on
line source
/* -*- c-basic-offset: 4 -*- vi:set ts=8 sts=4 sw=4: */ /* A waveform viewer and audio annotation editor. Chris Cannam, Queen Mary University of London, 2005-2006 This is experimental software. Not for distribution. */ #include "PlayParameterRepository.h" #include "PlayParameters.h" //!!! shouldn't be including this here -- restructure needed #include "audioio/AudioGenerator.h" #include <iostream> PlayParameterRepository * PlayParameterRepository::m_instance = new PlayParameterRepository; PlayParameterRepository * PlayParameterRepository::instance() { return m_instance; } PlayParameterRepository::~PlayParameterRepository() { } void PlayParameterRepository::addModel(const Model *model) { if (!getPlayParameters(model)) { // Give all models the same type of play parameters for the // moment, provided they can be played at all if (AudioGenerator::canPlay(model)) { std::cerr << "PlayParameterRepository: Adding play parameters for " << model << std::endl; m_playParameters[model] = new PlayParameters; connect(m_playParameters[model], SIGNAL(playParametersChanged()), this, SLOT(playParametersChanged())); } else { std::cerr << "PlayParameterRepository: Model " << model << " not playable" << std::endl; } } } void PlayParameterRepository::removeModel(const Model *model) { delete m_playParameters[model]; m_playParameters.erase(model); } PlayParameters * PlayParameterRepository::getPlayParameters(const Model *model) const { if (m_playParameters.find(model) == m_playParameters.end()) return 0; return m_playParameters.find(model)->second; } void PlayParameterRepository::playParametersChanged() { emit playParametersChanged(dynamic_cast<PlayParameters *>(sender())); } void PlayParameterRepository::clear() { std::cerr << "PlayParameterRepository: PlayParameterRepository::clear" << std::endl; while (!m_playParameters.empty()) { delete m_playParameters.begin()->second; m_playParameters.erase(m_playParameters.begin()); } }