view data/model/WritableWaveFileModel.h @ 1752:6d09d68165a4 by-id

Further review of ById: make IDs only available when adding a model to the ById store, not by querying the item directly. This means any id encountered in the wild must have been added to the store at some point (even if later released), which simplifies reasoning about lifecycles
author Chris Cannam
date Fri, 05 Jul 2019 15:28:07 +0100
parents 78fe29adfd16
children dffc70996f54
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*-  vi:set ts=8 sts=4 sw=4: */

/*
    Sonic Visualiser
    An audio file viewer and annotation editor.
    Centre for Digital Music, Queen Mary, University of London.
    This file copyright 2006 QMUL.
    
    This program is free software; you can redistribute it and/or
    modify it under the terms of the GNU General Public License as
    published by the Free Software Foundation; either version 2 of the
    License, or (at your option) any later version.  See the file
    COPYING included with this distribution for more information.
*/

#ifndef WRITABLE_WAVE_FILE_MODEL_H
#define WRITABLE_WAVE_FILE_MODEL_H

#include "WaveFileModel.h"
#include "ReadOnlyWaveFileModel.h"
#include "PowerOfSqrtTwoZoomConstraint.h"

class WavFileWriter;
class WavFileReader;

class WritableWaveFileModel : public WaveFileModel
{
    Q_OBJECT

public:
    enum class Normalisation { None, Peak };

    /**
     * Create a WritableWaveFileModel of the given sample rate and
     * channel count, storing data in a new float-type extended WAV
     * file with the given path. If path is the empty string, the data
     * will be stored in a newly-created temporary file.
     *
     * If normalisation == None, sample values will be written
     * verbatim, and will be ready to read as soon as they have been
     * written. Otherwise samples will be normalised on writing; this
     * will require an additional pass and temporary file, and no
     * samples will be available to read until after writeComplete()
     * has returned.
     */
    WritableWaveFileModel(QString path,
                          sv_samplerate_t sampleRate,
                          int channels,
                          Normalisation normalisation);
    
    /**
     * Create a WritableWaveFileModel of the given sample rate and
     * channel count, storing data in a new float-type extended WAV
     * file in a temporary location. This is equivalent to passing an
     * empty path to the constructor above.
     *
     * If normalisation == None, sample values will be written
     * verbatim, and will be ready to read as soon as they have been
     * written. Otherwise samples will be normalised on writing; this
     * will require an additional pass and temporary file, and no
     * samples will be available to read until after writeComplete()
     * has returned.
     */
    WritableWaveFileModel(sv_samplerate_t sampleRate,
                          int channels,
                          Normalisation normalisation);

    /**
     * Create a WritableWaveFileModel of the given sample rate and
     * channel count, storing data in a new float-type extended WAV
     * file in a temporary location, and applying no normalisation.
     *
     * This is equivalent to passing an empty path and
     * Normalisation::None to the first constructor above.
     */
    WritableWaveFileModel(sv_samplerate_t sampleRate,
                          int channels);

    ~WritableWaveFileModel();

    /**
     * Call addSamples to append a block of samples to the end of the
     * file.
     *
     * This function only appends the samples to the file being
     * written; it does not update the model's view of the samples in
     * that file. That is, it updates the file on disc but the model
     * itself does not change its content. This is because re-reading
     * the file to update the model may be more expensive than adding
     * the samples in the first place. If you are writing small
     * numbers of samples repeatedly, you probably only want the model
     * to update periodically rather than after every write.
     *
     * Call updateModel() periodically to tell the model to update its
     * own view of the samples in the file being written.
     *
     * Call setWriteProportion() periodically if the file being
     * written has known duration and you want the model to be able to
     * report the write progress as a percentage.
     *
     * Call writeComplete() when the file has been completely written.
     */
    virtual bool addSamples(const float *const *samples, sv_frame_t count);

    /**
     * Tell the model to update its own (read) view of the (written)
     * file. May cause modelChanged() and modelChangedWithin() to be
     * emitted. See the comment to addSamples above for rationale.
     */
    void updateModel();
    
    /**
     * Set the proportion of the file which has been written so far,
     * as a percentage. This may be used to indicate progress.
     *
     * Note that this differs from the "completion" percentage
     * reported through isReady()/getCompletion(). That percentage is
     * updated when "internal processing has advanced... but the model
     * has not changed externally", i.e. it reports progress in
     * calculating the initial state of a model. In contrast, an
     * update to setWriteProportion corresponds to a change in the
     * externally visible state of the model (i.e. it contains more
     * data than before).
     */
    void setWriteProportion(int proportion);

    /**
     * Indicate that writing is complete. You should call this even if
     * you have never called setWriteProportion() or updateModel().
     */
    void writeComplete();

    static const int PROPORTION_UNKNOWN;
    
    /**
     * Get the proportion of the file which has been written so far,
     * as a percentage. Return PROPORTION_UNKNOWN if unknown.
     */
    int getWriteProportion() const;
    
    bool isOK() const override;
    
    /**
     * Return the generation completion percentage of this model. This
     * is always 100, because the model is always in a complete state
     * -- it just contains varying amounts of data depending on how
     * much has been written.
     */
    int getCompletion() const override { return 100; }

    const ZoomConstraint *getZoomConstraint() const override {
        static PowerOfSqrtTwoZoomConstraint zc;
        return &zc;
    }

    sv_frame_t getFrameCount() const override;
    int getChannelCount() const override { return m_channels; }
    sv_samplerate_t getSampleRate() const override { return m_sampleRate; }
    sv_samplerate_t getNativeRate() const override { return m_sampleRate; }

    QString getTitle() const override {
        if (m_model) return m_model->getTitle();
        else return "";
    } 
    QString getMaker() const override {
        if (m_model) return m_model->getMaker();
        else return "";
    }
    QString getLocation() const override {
        if (m_model) return m_model->getLocation();
        else return "";
    }

    float getValueMinimum() const override { return -1.0f; }
    float getValueMaximum() const override { return  1.0f; }

    sv_frame_t getStartFrame() const override { return m_startFrame; }
    sv_frame_t getTrueEndFrame() const override { return m_startFrame + getFrameCount(); }

    void setStartFrame(sv_frame_t startFrame) override;

    floatvec_t getData(int channel, sv_frame_t start, sv_frame_t count) const override;

    std::vector<floatvec_t> getMultiChannelData(int fromchannel, int tochannel, sv_frame_t start, sv_frame_t count) const override;

    int getSummaryBlockSize(int desired) const override;

    void getSummaries(int channel, sv_frame_t start, sv_frame_t count,
                              RangeBlock &ranges, int &blockSize) const override;

    Range getSummary(int channel, sv_frame_t start, sv_frame_t count) const override;

    QString getTypeName() const override { return tr("Writable Wave File"); }

    void toXml(QTextStream &out,
                       QString indent = "",
                       QString extraAttributes = "") const override;

signals:
    void writeCompleted(ModelId);
    
protected:
    ReadOnlyWaveFileModel *m_model;

    /** When normalising, this writer is used to write verbatim
     *  samples to the temporary file prior to
     *  normalisation. Otherwise it's null
     */
    WavFileWriter *m_temporaryWriter;
    QString m_temporaryPath;

    /** When not normalising, this writer is used to write verbatim
     *  samples direct to the target file. When normalising, it is
     *  used to write normalised samples to the target after the
     *  temporary file has been completed. But it is still created on
     *  initialisation, so that there is a file header ready for the
     *  reader to address.
     */
    WavFileWriter *m_targetWriter;
    QString m_targetPath;

    WavFileReader *m_reader;
    Normalisation m_normalisation;
    sv_samplerate_t m_sampleRate;
    int m_channels;
    sv_frame_t m_frameCount;
    sv_frame_t m_startFrame;
    int m_proportion;

private:
    void init(QString path = "");
    void normaliseToTarget();
};

#endif