Mercurial > hg > svcore
view data/model/RelativelyFineZoomConstraint.cpp @ 1752:6d09d68165a4 by-id
Further review of ById: make IDs only available when adding a model to the ById store, not by querying the item directly. This means any id encountered in the wild must have been added to the store at some point (even if later released), which simplifies reasoning about lifecycles
author | Chris Cannam |
---|---|
date | Fri, 05 Jul 2019 15:28:07 +0100 |
parents | 05c3fbaec8ea |
children |
line wrap: on
line source
/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #include "RelativelyFineZoomConstraint.h" #include <vector> #include <algorithm> #include <iostream> using namespace std; ZoomLevel RelativelyFineZoomConstraint::getNearestZoomLevel(ZoomLevel requested, RoundingDirection dir) const { static vector<int> levels; int maxLevel = getMaxZoomLevel().level; if (levels.empty()) { int level = 1; while (level <= maxLevel) { // cerr << level << " "; levels.push_back(level); int step = level / 10; int pwr = 0; while (step > 0) { ++pwr; step /= 2; } step = (1 << pwr); level += step; } // cerr << endl; } RoundingDirection effective = dir; if (requested.zone == ZoomLevel::PixelsPerFrame) { if (dir == RoundUp) effective = RoundDown; else if (dir == RoundDown) effective = RoundUp; } // iterator pointing to first level that is >= requested auto i = lower_bound(levels.begin(), levels.end(), requested.level); ZoomLevel newLevel(requested); if (i == levels.end()) { newLevel.level = maxLevel; } else if (*i == requested.level) { newLevel.level = requested.level; } else if (effective == RoundUp) { newLevel.level = *i; } else if (effective == RoundDown) { if (i != levels.begin()) { --i; } newLevel.level = *i; } else { // RoundNearest if (i != levels.begin()) { auto j = i; --j; if (requested.level - *j < *i - requested.level) { newLevel.level = *j; } else { newLevel.level = *i; } } } // canonicalise if (newLevel.level == 1) { newLevel.zone = ZoomLevel::FramesPerPixel; } using namespace std::rel_ops; if (newLevel > getMaxZoomLevel()) { newLevel = getMaxZoomLevel(); } else if (newLevel < getMinZoomLevel()) { newLevel = getMinZoomLevel(); } return newLevel; }