view base/Window.h @ 1752:6d09d68165a4 by-id

Further review of ById: make IDs only available when adding a model to the ById store, not by querying the item directly. This means any id encountered in the wild must have been added to the store at some point (even if later released), which simplifies reasoning about lifecycles
author Chris Cannam
date Fri, 05 Jul 2019 15:28:07 +0100
parents ad5f892c0c4d
children
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*-  vi:set ts=8 sts=4 sw=4: */

/*
    Sonic Visualiser
    An audio file viewer and annotation editor.
    Centre for Digital Music, Queen Mary, University of London.
    This file copyright 2006 Chris Cannam.
    
    This program is free software; you can redistribute it and/or
    modify it under the terms of the GNU General Public License as
    published by the Free Software Foundation; either version 2 of the
    License, or (at your option) any later version.  See the file
    COPYING included with this distribution for more information.
*/

#ifndef SV_WINDOW_H
#define SV_WINDOW_H

#include <cmath>
#include <iostream>
#include <string>
#include <map>
#include <cstdlib>

#include <bqvec/VectorOps.h>
#include <bqvec/Allocators.h>

#include "system/System.h"

enum WindowType {
    RectangularWindow,
    BartlettWindow,
    HammingWindow,
    HanningWindow,
    BlackmanWindow,
    GaussianWindow,
    ParzenWindow,
    NuttallWindow,
    BlackmanHarrisWindow
};

template <typename T>
class Window
{
public:
    /**
     * Construct a windower of the given type and size. 
     *
     * Note that the cosine windows are periodic by design, rather
     * than symmetrical. (A window of size N is equivalent to a
     * symmetrical window of size N+1 with the final element missing.)
     */
    Window(WindowType type, int size) : m_type(type), m_size(size), m_cache(0) {
        encache();
    }
    Window(const Window &w) : m_type(w.m_type), m_size(w.m_size), m_cache(0) {
        encache();
    }
    Window &operator=(const Window &w) {
        if (&w == this) return *this;
        m_type = w.m_type;
        m_size = w.m_size;
        encache();
        return *this;
    }
    virtual ~Window() {
        breakfastquay::deallocate(m_cache);
    }
    
    inline void cut(T *const BQ_R__ block) const {
        breakfastquay::v_multiply(block, m_cache, m_size);
    }

    inline void cut(const T *const BQ_R__ src, T *const BQ_R__ dst) const {
        breakfastquay::v_multiply(dst, src, m_cache, m_size);
    }

    T getArea() { return m_area; }
    T getValue(int i) { return m_cache[i]; }

    WindowType getType() const { return m_type; }
    int getSize() const { return m_size; }

    // The names used by these functions are un-translated, for use in
    // e.g. XML I/O.  Use Preferences::getPropertyValueLabel if you
    // want translated names for use in the user interface.
    static std::string getNameForType(WindowType type);
    static WindowType getTypeForName(std::string name);

protected:
    WindowType m_type;
    int m_size;
    T *BQ_R__ m_cache;
    T m_area;
    
    void encache();
    void cosinewin(T *, double, double, double, double);
};

template <typename T>
void Window<T>::encache()
{
    if (!m_cache) m_cache = breakfastquay::allocate<T>(m_size);

    const int n = m_size;
    breakfastquay::v_set(m_cache, T(1.0), n);
    int i;

    switch (m_type) {
                
    case RectangularWindow:
        for (i = 0; i < n; ++i) {
            m_cache[i] *= T(0.5);
        }
        break;
            
    case BartlettWindow:
        for (i = 0; i < n/2; ++i) {
            m_cache[i] *= T(i) / T(n/2);
            m_cache[i + n/2] *= T(1.0) - T(i) / T(n/2);
        }
        break;
            
    case HammingWindow:
        cosinewin(m_cache, 0.54, 0.46, 0.0, 0.0);
        break;
            
    case HanningWindow:
        cosinewin(m_cache, 0.50, 0.50, 0.0, 0.0);
        break;
            
    case BlackmanWindow:
        cosinewin(m_cache, 0.42, 0.50, 0.08, 0.0);
        break;
            
    case GaussianWindow:
        for (i = 0; i < n; ++i) {
            m_cache[i] *= T(pow(2, - pow((i - (n-1)/2.0) / ((n-1)/2.0 / 3), 2)));
        }
        break;
            
    case ParzenWindow:
    {
        int N = n-1;
        for (i = 0; i < N/4; ++i) {
            T m = T(2 * pow(1.0 - (T(N)/2 - T(i)) / (T(N)/2), 3));
            m_cache[i] *= m;
            m_cache[N-i] *= m;
        }
        for (i = N/4; i <= N/2; ++i) {
            int wn = i - N/2;
            T m = T(1.0 - 6 * pow(T(wn) / (T(N)/2), 2) * (1.0 - T(abs(wn)) / (T(N)/2)));
            m_cache[i] *= m;
            m_cache[N-i] *= m;
        }            
        break;
    }

    case NuttallWindow:
        cosinewin(m_cache, 0.3635819, 0.4891775, 0.1365995, 0.0106411);
        break;

    case BlackmanHarrisWindow:
        cosinewin(m_cache, 0.35875, 0.48829, 0.14128, 0.01168);
        break;
    }
        
    m_area = 0;
    for (int i = 0; i < n; ++i) {
        m_area += m_cache[i];
    }
    m_area /= T(n);
}

template <typename T>
void Window<T>::cosinewin(T *mult, double a0, double a1, double a2, double a3)
{
    const int n = m_size;
    for (int i = 0; i < n; ++i) {
        mult[i] *= T(a0
                     - a1 * cos((2 * M_PI * i) / n)
                     + a2 * cos((4 * M_PI * i) / n)
                     - a3 * cos((6 * M_PI * i) / n));
    }
}

template <typename T>
std::string
Window<T>::getNameForType(WindowType type)
{
    switch (type) {
    case RectangularWindow:    return "rectangular";
    case BartlettWindow:       return "bartlett";
    case HammingWindow:        return "hamming";
    case HanningWindow:        return "hanning";
    case BlackmanWindow:       return "blackman";
    case GaussianWindow:       return "gaussian";
    case ParzenWindow:         return "parzen";
    case NuttallWindow:        return "nuttall";
    case BlackmanHarrisWindow: return "blackman-harris";
    }

    std::cerr << "WARNING: Window::getNameForType: unknown type "
              << type << std::endl;

    return "unknown";
}

template <typename T>
WindowType
Window<T>::getTypeForName(std::string name)
{
    if (name == "rectangular")     return RectangularWindow;
    if (name == "bartlett")        return BartlettWindow;
    if (name == "hamming")         return HammingWindow;
    if (name == "hanning")         return HanningWindow;
    if (name == "blackman")        return BlackmanWindow;
    if (name == "gaussian")        return GaussianWindow;
    if (name == "parzen")          return ParzenWindow;
    if (name == "nuttall")         return NuttallWindow;
    if (name == "blackman-harris") return BlackmanHarrisWindow;

    std::cerr << "WARNING: Window::getTypeForName: unknown name \""
              << name << "\", defaulting to \"hanning\"" << std::endl;

    return HanningWindow;
}

#endif