view base/UnitDatabase.h @ 1752:6d09d68165a4 by-id

Further review of ById: make IDs only available when adding a model to the ById store, not by querying the item directly. This means any id encountered in the wild must have been added to the store at some point (even if later released), which simplifies reasoning about lifecycles
author Chris Cannam
date Fri, 05 Jul 2019 15:28:07 +0100
parents ad5f892c0c4d
children
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*-  vi:set ts=8 sts=4 sw=4: */

/*
    Sonic Visualiser
    An audio file viewer and annotation editor.
    Centre for Digital Music, Queen Mary, University of London.
    This file copyright 2006 Chris Cannam.
    
    This program is free software; you can redistribute it and/or
    modify it under the terms of the GNU General Public License as
    published by the Free Software Foundation; either version 2 of the
    License, or (at your option) any later version.  See the file
    COPYING included with this distribution for more information.
*/

#ifndef SV_UNIT_DATABASE_H
#define SV_UNIT_DATABASE_H

#include <QObject>
#include <QString>
#include <QStringList>
#include <map>

// This grandly named class is just a list of the names of known scale
// units for the various models, for use as the set of fixed values in
// unit dropdown menus etc.  Of course, the user should be allowed to
// enter their own as well.

class UnitDatabase : public QObject
{
    Q_OBJECT

public:
    static UnitDatabase *getInstance();

    QStringList getKnownUnits() const;
    void registerUnit(QString unit);

    /**
     * Return the reference id for a given unit name.  If registerNew is
     * true and the unit is not known, register it and return its new
     * id.  If register is false and the unit is not known, return -1.
     */
    int getUnitId(QString unit, bool registerNew = true);

    QString getUnitById(int id);

signals:
    void unitDatabaseChanged();

protected:
    UnitDatabase();

    typedef std::map<QString, int> UnitMap;
    UnitMap m_units;
    int m_nextId;

    static UnitDatabase m_instance;
};

#endif