view base/UnitDatabase.cpp @ 1752:6d09d68165a4 by-id

Further review of ById: make IDs only available when adding a model to the ById store, not by querying the item directly. This means any id encountered in the wild must have been added to the store at some point (even if later released), which simplifies reasoning about lifecycles
author Chris Cannam
date Fri, 05 Jul 2019 15:28:07 +0100
parents 417a1a08aadf
children
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*-  vi:set ts=8 sts=4 sw=4: */

/*
    Sonic Visualiser
    An audio file viewer and annotation editor.
    Centre for Digital Music, Queen Mary, University of London.
    This file copyright 2006 Chris Cannam.
    
    This program is free software; you can redistribute it and/or
    modify it under the terms of the GNU General Public License as
    published by the Free Software Foundation; either version 2 of the
    License, or (at your option) any later version.  See the file
    COPYING included with this distribution for more information.
*/

#include "UnitDatabase.h"

UnitDatabase
UnitDatabase::m_instance;

UnitDatabase *
UnitDatabase::getInstance()
{
    return &m_instance;
}

UnitDatabase::UnitDatabase() :
    m_nextId(0)
{
}

QStringList
UnitDatabase::getKnownUnits() const
{
    QStringList list;
    for (UnitMap::const_iterator i = m_units.begin(); i != m_units.end(); ++i) {
        list.push_back(i->first);
    }
    return list;
}

void
UnitDatabase::registerUnit(QString unit)
{
    if (m_units.find(unit) == m_units.end()) {
        m_units[unit] = m_nextId++;
        emit unitDatabaseChanged();
    }
}

int
UnitDatabase::getUnitId(QString unit, bool registerNew)
{
    if (m_units.find(unit) == m_units.end()) {
        if (registerNew) registerUnit(unit);
        else return -1;
    }
    return m_units[unit];
}

QString
UnitDatabase::getUnitById(int id)
{
    for (UnitMap::const_iterator i = m_units.begin(); i != m_units.end(); ++i) {
        if (i->second == id) return i->first;
    }
    return "";
}