Mercurial > hg > svcore
view base/PlayParameterRepository.cpp @ 165:5ae5885d6ce3
* Add support for plugin classification using category files.
Add separate menus listing plugins by category, maker, and plugin name.
author | Chris Cannam |
---|---|
date | Thu, 21 Sep 2006 16:43:50 +0000 |
parents | 4b2ea82fd0ed |
children | 41d64b873d87 |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006 Chris Cannam. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #include "PlayParameterRepository.h" #include "PlayParameters.h" //!!! shouldn't be including this here -- restructure needed //!!! should the AudioGenerator actually implement all this stuff itself? do we even want this class? #include "sv/audioio/AudioGenerator.h" #include <iostream> PlayParameterRepository * PlayParameterRepository::m_instance = new PlayParameterRepository; PlayParameterRepository * PlayParameterRepository::getInstance() { return m_instance; } PlayParameterRepository::~PlayParameterRepository() { } void PlayParameterRepository::addModel(const Model *model) { // std::cerr << "PlayParameterRepository:addModel " << model << std::endl; if (!getPlayParameters(model)) { // Give all models the same type of play parameters for the // moment, provided they can be played at all if (AudioGenerator::canPlay(model)) { // std::cerr << "PlayParameterRepository: Adding play parameters for " << model << std::endl; PlayParameters *params = new PlayParameters; m_playParameters[model] = params; params->setPlayPluginId (AudioGenerator::getDefaultPlayPluginId(model)); params->setPlayPluginConfiguration (AudioGenerator::getDefaultPlayPluginConfiguration(model)); connect(params, SIGNAL(playParametersChanged()), this, SLOT(playParametersChanged())); connect(params, SIGNAL(playPluginIdChanged(QString)), this, SLOT(playPluginIdChanged(QString))); connect(params, SIGNAL(playPluginConfigurationChanged(QString)), this, SLOT(playPluginConfigurationChanged(QString))); // std::cerr << "Connected play parameters " << params << " for model " // << model << " to this " << this << std::endl; } else { // std::cerr << "PlayParameterRepository: Model " << model << " not playable" << std::endl; } } } void PlayParameterRepository::removeModel(const Model *model) { delete m_playParameters[model]; m_playParameters.erase(model); } PlayParameters * PlayParameterRepository::getPlayParameters(const Model *model) const { if (m_playParameters.find(model) == m_playParameters.end()) return 0; return m_playParameters.find(model)->second; } void PlayParameterRepository::playParametersChanged() { PlayParameters *params = dynamic_cast<PlayParameters *>(sender()); emit playParametersChanged(params); } void PlayParameterRepository::playPluginIdChanged(QString id) { PlayParameters *params = dynamic_cast<PlayParameters *>(sender()); for (ModelParameterMap::iterator i = m_playParameters.begin(); i != m_playParameters.end(); ++i) { if (i->second == params) { emit playPluginIdChanged(i->first, id); return; } } } void PlayParameterRepository::playPluginConfigurationChanged(QString config) { PlayParameters *params = dynamic_cast<PlayParameters *>(sender()); // std::cerr << "PlayParameterRepository::playPluginConfigurationChanged" << std::endl; for (ModelParameterMap::iterator i = m_playParameters.begin(); i != m_playParameters.end(); ++i) { if (i->second == params) { emit playPluginConfigurationChanged(i->first, config); return; } } } void PlayParameterRepository::clear() { // std::cerr << "PlayParameterRepository: PlayParameterRepository::clear" << std::endl; while (!m_playParameters.empty()) { delete m_playParameters.begin()->second; m_playParameters.erase(m_playParameters.begin()); } }