view base/PlayParameterRepository.cpp @ 184:5a916fee6d2d

* Handle generator transforms (plugins whose channel count isn't dependent on number of audio inputs, as they have none) * Be less keen to suspend writing FFT data in spectrogram repaint -- only do it if we find we actually need to query the FFT data (i.e. we aren't repainting an area that hasn't been generated at all yet)
author Chris Cannam
date Tue, 10 Oct 2006 19:04:57 +0000
parents 4b2ea82fd0ed
children 41d64b873d87
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*-  vi:set ts=8 sts=4 sw=4: */

/*
    Sonic Visualiser
    An audio file viewer and annotation editor.
    Centre for Digital Music, Queen Mary, University of London.
    This file copyright 2006 Chris Cannam.
    
    This program is free software; you can redistribute it and/or
    modify it under the terms of the GNU General Public License as
    published by the Free Software Foundation; either version 2 of the
    License, or (at your option) any later version.  See the file
    COPYING included with this distribution for more information.
*/

#include "PlayParameterRepository.h"
#include "PlayParameters.h"

//!!! shouldn't be including this here -- restructure needed

//!!! should the AudioGenerator actually implement all this stuff itself?  do we even want this class?
#include "sv/audioio/AudioGenerator.h"

#include <iostream>

PlayParameterRepository *
PlayParameterRepository::m_instance = new PlayParameterRepository;

PlayParameterRepository *
PlayParameterRepository::getInstance()
{
    return m_instance;
}

PlayParameterRepository::~PlayParameterRepository()
{
}

void
PlayParameterRepository::addModel(const Model *model)
{
//    std::cerr << "PlayParameterRepository:addModel " << model <<  std::endl;

    if (!getPlayParameters(model)) {

	// Give all models the same type of play parameters for the
	// moment, provided they can be played at all

	if (AudioGenerator::canPlay(model)) {

//	    std::cerr << "PlayParameterRepository: Adding play parameters for " << model << std::endl;

            PlayParameters *params = new PlayParameters;
	    m_playParameters[model] = params;

            params->setPlayPluginId
                (AudioGenerator::getDefaultPlayPluginId(model));

            params->setPlayPluginConfiguration
                (AudioGenerator::getDefaultPlayPluginConfiguration(model));

	    connect(params, SIGNAL(playParametersChanged()),
		    this, SLOT(playParametersChanged()));

	    connect(params, SIGNAL(playPluginIdChanged(QString)),
		    this, SLOT(playPluginIdChanged(QString)));

	    connect(params, SIGNAL(playPluginConfigurationChanged(QString)),
		    this, SLOT(playPluginConfigurationChanged(QString)));

//            std::cerr << "Connected play parameters " << params << " for model "
//                      << model << " to this " << this << std::endl;

	} else {

//	    std::cerr << "PlayParameterRepository: Model " << model << " not playable" <<  std::endl;
	}	    
    }
}    

void
PlayParameterRepository::removeModel(const Model *model)
{
    delete m_playParameters[model];
    m_playParameters.erase(model);
}

PlayParameters *
PlayParameterRepository::getPlayParameters(const Model *model) const
{
    if (m_playParameters.find(model) == m_playParameters.end()) return 0;
    return m_playParameters.find(model)->second;
}

void
PlayParameterRepository::playParametersChanged()
{
    PlayParameters *params = dynamic_cast<PlayParameters *>(sender());
    emit playParametersChanged(params);
}

void
PlayParameterRepository::playPluginIdChanged(QString id)
{
    PlayParameters *params = dynamic_cast<PlayParameters *>(sender());
    for (ModelParameterMap::iterator i = m_playParameters.begin();
         i != m_playParameters.end(); ++i) {
        if (i->second == params) {
            emit playPluginIdChanged(i->first, id);
            return;
        }
    }
}

void
PlayParameterRepository::playPluginConfigurationChanged(QString config)
{
    PlayParameters *params = dynamic_cast<PlayParameters *>(sender());
//    std::cerr << "PlayParameterRepository::playPluginConfigurationChanged" << std::endl;
    for (ModelParameterMap::iterator i = m_playParameters.begin();
         i != m_playParameters.end(); ++i) {
        if (i->second == params) {
            emit playPluginConfigurationChanged(i->first, config);
            return;
        }
    }
}

void
PlayParameterRepository::clear()
{
//    std::cerr << "PlayParameterRepository: PlayParameterRepository::clear" << std::endl;
    while (!m_playParameters.empty()) {
	delete m_playParameters.begin()->second;
	m_playParameters.erase(m_playParameters.begin());
    }
}