Mercurial > hg > svcore
view base/PlayParameterRepository.h @ 1742:52705a328b34 by-id
Rejig ById so as to put everything in a single pool, so that at the core you can go from numeric id (untyped) to anything the object can be dynamic_cast to. Useful for building other abstractions like PlayParameter-type registrations that don't know about e.g. Models. Probably some more tweaking needed. Also add tests
author | Chris Cannam |
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date | Fri, 28 Jun 2019 17:36:30 +0100 |
parents | c01cbe41aeb5 |
children | 77543124651b |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006 Chris Cannam. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #ifndef SV_PLAY_PARAMETER_REPOSITORY_H #define SV_PLAY_PARAMETER_REPOSITORY_H #include "PlayParameters.h" #include "Command.h" class Playable; #include <map> #include <QObject> #include <QString> class PlayParameterRepository : public QObject { Q_OBJECT public: static PlayParameterRepository *getInstance(); virtual ~PlayParameterRepository(); /** * Register a playable. * * The id must be of an object that is registered with the ById * store and that can be dynamic_cast to Playable. */ void addPlayable(int playableId); /** * Unregister a playable. * * The id must be of an object that is registered with the ById * store and that can be dynamic_cast to Playable. */ void removePlayable(int playableId); /** * Copy the play parameters from one playable to another. * * The ids must be of objects that are registered with the ById * store and that can be dynamic_cast to Playable. */ void copyParameters(int fromId, int toId); /** * Retrieve the play parameters for a playable. * * The id must be of an object that is registered with the ById * store and that can be dynamic_cast to Playable. */ PlayParameters *getPlayParameters(int playableId); void clear(); class EditCommand : public Command { public: EditCommand(PlayParameters *params); void setPlayMuted(bool); void setPlayAudible(bool); void setPlayPan(float); void setPlayGain(float); void setPlayClipId(QString); void execute() override; void unexecute() override; QString getName() const override; protected: PlayParameters *m_params; PlayParameters m_from; PlayParameters m_to; }; signals: void playParametersChanged(PlayParameters *); void playClipIdChanged(int playableId, QString); protected slots: void playParametersChanged(); void playClipIdChanged(QString); protected: typedef std::map<int, PlayParameters *> PlayableParameterMap; PlayableParameterMap m_playParameters; static PlayParameterRepository *m_instance; }; #endif