Mercurial > hg > svcore
view plugin/RealTimePluginInstance.h @ 1361:49b43306778b 3.0-integration
Win32 fixes
author | Chris Cannam |
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date | Tue, 10 Jan 2017 11:08:14 +0000 |
parents | a1cd5abcb38b |
children | 48e9f538e6e9 |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ /* This is a modified version of a source file from the Rosegarden MIDI and audio sequencer and notation editor. This file copyright 2000-2006 Chris Cannam. */ #ifndef _REALTIME_PLUGIN_INSTANCE_H_ #define _REALTIME_PLUGIN_INSTANCE_H_ #include <vamp-hostsdk/PluginBase.h> #include "base/RealTime.h" #include "base/AudioPlaySource.h" #include <QString> #include <QStringList> #include <vector> #include <string> #include <map> class RealTimePluginFactory; /** * RealTimePluginInstance is an interface that an audio process can * use to refer to an instance of a plugin without needing to know * what type of plugin it is. * * The audio code calls run() on an instance that has been passed to * it, and assumes that the passing code has already initialised the * plugin, connected its inputs and outputs and so on, and that there * is an understanding in place about the sizes of the buffers in use * by the plugin. All of this depends on the subclass implementation. * * The PluginInstance base class includes additional abstract methods * which the subclass of RealTimePluginInstance must implement. */ /* * N.B. RealTimePluginInstance, RealTimePluginFactory and their * subclasses are terrible code. They've been reused, cut and pasted * and mangled too many times to fit too many different uses, and * could do with a good tidy. */ // These names are taken from LADSPA, but the values are not // guaranteed to match namespace PortType { // ORable static const int Input = 1; static const int Output = 2; static const int Control = 4; static const int Audio = 8; } namespace PortHint { // ORable static const int NoHint = 0; static const int Toggled = 1; static const int Integer = 2; static const int Logarithmic = 4; static const int SampleRate = 8; } class RealTimePluginInstance : public Vamp::PluginBase, public Auditionable { public: typedef float sample_t; virtual ~RealTimePluginInstance(); virtual bool isOK() const = 0; virtual QString getPluginIdentifier() const = 0; /** * Run for one block, starting at the given time. The start time * may be of interest to synths etc that may have queued events * waiting. Other plugins can ignore it. The count, if zero, * defaults to our fixed buffer size. */ virtual void run(const RealTime &blockStartTime, int count = 0) = 0; virtual int getBufferSize() const = 0; virtual int getAudioInputCount() const = 0; virtual int getAudioOutputCount() const = 0; virtual sample_t **getAudioInputBuffers() = 0; virtual sample_t **getAudioOutputBuffers() = 0; // Control inputs are known as parameters here virtual int getControlOutputCount() const = 0; virtual float getControlOutputValue(int n) const = 0; // virtual QStringList getPrograms() const { return QStringList(); } // virtual QString getCurrentProgram() const { return QString(); } virtual std::string getProgram(int /* bank */, int /* program */) const { return std::string(); } // virtual int getProgram(QString /* name */) const { return 0; } // bank << 16 + program // virtual void selectProgram(QString) { } virtual int getParameterCount() const = 0; virtual void setParameterValue(int parameter, float value) = 0; virtual float getParameterValue(int parameter) const = 0; virtual float getParameterDefault(int parameter) const = 0; virtual int getParameterDisplayHint(int parameter) const = 0; virtual std::string configure(std::string /* key */, std::string /* value */) { return std::string(); } virtual void sendEvent(const RealTime & /* eventTime */, const void * /* event */) { } virtual void clearEvents() { } virtual bool isBypassed() const = 0; virtual void setBypassed(bool value) = 0; // This should be called after setup, but while not actually playing. virtual sv_frame_t getLatency() = 0; virtual void silence() = 0; virtual void discardEvents() { } virtual void setIdealChannelCount(int channels) = 0; // must also silence(); may also re-instantiate void setFactory(RealTimePluginFactory *f) { m_factory = f; } // ew virtual std::string getType() const { return "Real-Time Plugin"; } typedef std::map<std::string, std::string> ConfigurationPairMap; virtual ConfigurationPairMap getConfigurePairs() { return m_configurationData; } protected: RealTimePluginInstance(RealTimePluginFactory *factory, QString identifier) : m_factory(factory), m_identifier(identifier) { } RealTimePluginFactory *m_factory; QString m_identifier; ConfigurationPairMap m_configurationData; friend class PluginFactory; }; #endif