view plugin/RealTimePluginFactory.cpp @ 6:44bbf5793d84

* Rework handling of layer properties in file I/O -- we now get the individual layers to load and save them rather than doing it via generic property lists in the base class, so as to ensure we read and write meaningful values rather than generic int values requiring conversion.
author Chris Cannam
date Thu, 19 Jan 2006 12:54:38 +0000
parents da6937383da8
children 2fb933f88604
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line source
// -*- c-basic-offset: 4 -*-

/*
    Rosegarden-4
    A sequencer and musical notation editor.

    This program is Copyright 2000-2005
        Guillaume Laurent   <glaurent@telegraph-road.org>,
        Chris Cannam        <cannam@all-day-breakfast.com>,
        Richard Bown        <bownie@bownie.com>

    The moral right of the authors to claim authorship of this work
    has been asserted.

    This program is free software; you can redistribute it and/or
    modify it under the terms of the GNU General Public License as
    published by the Free Software Foundation; either version 2 of the
    License, or (at your option) any later version.  See the file
    COPYING included with this distribution for more information.
*/

#include "RealTimePluginFactory.h"
#include "PluginIdentifier.h"

#include "LADSPAPluginFactory.h"
#include "DSSIPluginFactory.h"

#include <iostream>

int RealTimePluginFactory::m_sampleRate = 48000;

static LADSPAPluginFactory *_ladspaInstance = 0;
static LADSPAPluginFactory *_dssiInstance = 0;

RealTimePluginFactory *
RealTimePluginFactory::instance(QString pluginType)
{
    if (pluginType == "ladspa") {
	if (!_ladspaInstance) {
	    std::cerr << "RealTimePluginFactory::instance(" << pluginType.toStdString()
		      << "): creating new LADSPAPluginFactory" << std::endl;
	    _ladspaInstance = new LADSPAPluginFactory();
	    _ladspaInstance->discoverPlugins();
	}
	return _ladspaInstance;
    } else if (pluginType == "dssi") {
	if (!_dssiInstance) {
	    std::cerr << "RealTimePluginFactory::instance(" << pluginType.toStdString()
		      << "): creating new DSSIPluginFactory" << std::endl;
	    _dssiInstance = new DSSIPluginFactory();
	    _dssiInstance->discoverPlugins();
	}
	return _dssiInstance;
    }
	
    else return 0;
}

RealTimePluginFactory *
RealTimePluginFactory::instanceFor(QString identifier)
{
    QString type, soName, label;
    PluginIdentifier::parseIdentifier(identifier, type, soName, label);
    return instance(type);
}

std::vector<QString>
RealTimePluginFactory::getAllPluginIdentifiers()
{
    RealTimePluginFactory *factory;
    std::vector<QString> rv;
    
    // Query DSSI plugins before LADSPA ones.
    // This is to provide for the interesting possibility of plugins
    // providing either DSSI or LADSPA versions of themselves,
    // returning both versions if the LADSPA identifiers are queried
    // first but only the DSSI version if the DSSI identifiers are
    // queried first.

    factory = instance("dssi");
    if (factory) {
	const std::vector<QString> &tmp = factory->getPluginIdentifiers();
	for (size_t i = 0; i < tmp.size(); ++i) {
	    rv.push_back(tmp[i]);
	}
    }

    factory = instance("ladspa");
    if (factory) {
	const std::vector<QString> &tmp = factory->getPluginIdentifiers();
	for (size_t i = 0; i < tmp.size(); ++i) {
	    rv.push_back(tmp[i]);
	}
    }

    // Plugins can change the locale, revert it to default.
    setlocale(LC_ALL, "C");
    return rv;
}

void
RealTimePluginFactory::enumerateAllPlugins(std::vector<QString> &list)
{
    RealTimePluginFactory *factory;

    // Query DSSI plugins before LADSPA ones.
    // This is to provide for the interesting possibility of plugins
    // providing either DSSI or LADSPA versions of themselves,
    // returning both versions if the LADSPA identifiers are queried
    // first but only the DSSI version if the DSSI identifiers are
    // queried first.

    factory = instance("dssi");
    if (factory) factory->enumeratePlugins(list);

    factory = instance("ladspa");
    if (factory) factory->enumeratePlugins(list);
    
    // Plugins can change the locale, revert it to default.
    setlocale(LC_ALL, "C");
}