view base/PlayParameters.h @ 6:44bbf5793d84

* Rework handling of layer properties in file I/O -- we now get the individual layers to load and save them rather than doing it via generic property lists in the base class, so as to ensure we read and write meaningful values rather than generic int values requiring conversion.
author Chris Cannam
date Thu, 19 Jan 2006 12:54:38 +0000
parents d86891498eef
children 4b16526b011b
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/* -*- c-basic-offset: 4 -*-  vi:set ts=8 sts=4 sw=4: */

/*
    A waveform viewer and audio annotation editor.
    Chris Cannam, Queen Mary University of London, 2005-2006
    
    This is experimental software.  Not for distribution.
*/

#ifndef _PLAYABLE_H_
#define _PLAYABLE_H_

#include <QObject>

class PlayParameters : virtual public QObject
{
    Q_OBJECT

public:
    PlayParameters() : m_playMuted(false), m_playPan(0.0), m_playGain(1.0) { }

    virtual bool isPlayMuted() const { return m_playMuted; }
    virtual void setPlayMuted(bool muted);
    
    virtual float getPlayPan() const { return m_playPan; } // -1.0 -> 1.0
    virtual void setPlayPan(float pan);
    
    virtual float getPlayGain() const { return m_playGain; }
    virtual void setPlayGain(float gain);

signals:
    void playParametersChanged();

protected:
    bool m_playMuted;
    float m_playPan;
    float m_playGain;
};

#endif