Mercurial > hg > svcore
view base/AudioLevel.cpp @ 6:44bbf5793d84
* Rework handling of layer properties in file I/O -- we now get the individual
layers to load and save them rather than doing it via generic property lists
in the base class, so as to ensure we read and write meaningful values rather
than generic int values requiring conversion.
author | Chris Cannam |
---|---|
date | Thu, 19 Jan 2006 12:54:38 +0000 |
parents | d86891498eef |
children | 2fb933f88604 |
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/* -*- c-basic-offset: 4 -*- vi:set ts=8 sts=4 sw=4: */ /* A waveform viewer and audio annotation editor. Chris Cannam, Queen Mary University of London, 2005-2006 This is experimental software. Not for distribution. */ /* This is a modified version of a source file from the Rosegarden MIDI and audio sequencer and notation editor. This file copyright 2000-2005 Chris Cannam. */ #include "base/AudioLevel.h" #include <cmath> #include <iostream> #include <map> #include <vector> #include <cassert> const float AudioLevel::DB_FLOOR = -1000.0; struct FaderDescription { FaderDescription(float _minDb, float _maxDb, float _zeroPoint) : minDb(_minDb), maxDb(_maxDb), zeroPoint(_zeroPoint) { } float minDb; float maxDb; float zeroPoint; // as fraction of total throw }; static const FaderDescription faderTypes[] = { FaderDescription(-40.0, +6.0, 0.75), // short FaderDescription(-70.0, +10.0, 0.80), // long FaderDescription(-70.0, 0.0, 1.00), // IEC268 FaderDescription(-70.0, +10.0, 0.80), // IEC268 long FaderDescription(-40.0, 0.0, 1.00), // preview }; typedef std::vector<float> LevelList; static std::map<int, LevelList> previewLevelCache; static const LevelList &getPreviewLevelCache(int levels); float AudioLevel::multiplier_to_dB(float multiplier) { if (multiplier == 0.0) return DB_FLOOR; float dB = 10 * log10f(multiplier); return dB; } float AudioLevel::dB_to_multiplier(float dB) { if (dB == DB_FLOOR) return 0.0; float m = powf(10.0, dB / 10.0); return m; } /* IEC 60-268-18 fader levels. Thanks to Steve Harris. */ static float iec_dB_to_fader(float db) { float def = 0.0f; // Meter deflection %age if (db < -70.0f) { def = 0.0f; } else if (db < -60.0f) { def = (db + 70.0f) * 0.25f; } else if (db < -50.0f) { def = (db + 60.0f) * 0.5f + 5.0f; } else if (db < -40.0f) { def = (db + 50.0f) * 0.75f + 7.5f; } else if (db < -30.0f) { def = (db + 40.0f) * 1.5f + 15.0f; } else if (db < -20.0f) { def = (db + 30.0f) * 2.0f + 30.0f; } else { def = (db + 20.0f) * 2.5f + 50.0f; } return def; } static float iec_fader_to_dB(float def) // Meter deflection %age { float db = 0.0f; if (def >= 50.0f) { db = (def - 50.0f) / 2.5f - 20.0f; } else if (def >= 30.0f) { db = (def - 30.0f) / 2.0f - 30.0f; } else if (def >= 15.0f) { db = (def - 15.0f) / 1.5f - 40.0f; } else if (def >= 7.5f) { db = (def - 7.5f) / 0.75f - 50.0f; } else if (def >= 5.0f) { db = (def - 5.0f) / 0.5f - 60.0f; } else { db = (def / 0.25f) - 70.0f; } return db; } float AudioLevel::fader_to_dB(int level, int maxLevel, FaderType type) { if (level == 0) return DB_FLOOR; if (type == IEC268Meter || type == IEC268LongMeter) { float maxPercent = iec_dB_to_fader(faderTypes[type].maxDb); float percent = float(level) * maxPercent / float(maxLevel); float dB = iec_fader_to_dB(percent); return dB; } else { // scale proportional to sqrt(fabs(dB)) int zeroLevel = int(maxLevel * faderTypes[type].zeroPoint); if (level >= zeroLevel) { float value = level - zeroLevel; float scale = float(maxLevel - zeroLevel) / sqrtf(faderTypes[type].maxDb); value /= scale; float dB = powf(value, 2.0); return dB; } else { float value = zeroLevel - level; float scale = zeroLevel / sqrtf(0.0 - faderTypes[type].minDb); value /= scale; float dB = powf(value, 2.0); return 0.0 - dB; } } } int AudioLevel::dB_to_fader(float dB, int maxLevel, FaderType type) { if (dB == DB_FLOOR) return 0; if (type == IEC268Meter || type == IEC268LongMeter) { // The IEC scale gives a "percentage travel" for a given dB // level, but it reaches 100% at 0dB. So we want to treat the // result not as a percentage, but as a scale between 0 and // whatever the "percentage" for our (possibly >0dB) max dB is. float maxPercent = iec_dB_to_fader(faderTypes[type].maxDb); float percent = iec_dB_to_fader(dB); int faderLevel = int((maxLevel * percent) / maxPercent + 0.01); if (faderLevel < 0) faderLevel = 0; if (faderLevel > maxLevel) faderLevel = maxLevel; return faderLevel; } else { int zeroLevel = int(maxLevel * faderTypes[type].zeroPoint); if (dB >= 0.0) { float value = sqrtf(dB); float scale = (maxLevel - zeroLevel) / sqrtf(faderTypes[type].maxDb); value *= scale; int level = int(value + 0.01) + zeroLevel; if (level > maxLevel) level = maxLevel; return level; } else { dB = 0.0 - dB; float value = sqrtf(dB); float scale = zeroLevel / sqrtf(0.0 - faderTypes[type].minDb); value *= scale; int level = zeroLevel - int(value + 0.01); if (level < 0) level = 0; return level; } } } float AudioLevel::fader_to_multiplier(int level, int maxLevel, FaderType type) { if (level == 0) return 0.0; return dB_to_multiplier(fader_to_dB(level, maxLevel, type)); } int AudioLevel::multiplier_to_fader(float multiplier, int maxLevel, FaderType type) { if (multiplier == 0.0) return 0; float dB = multiplier_to_dB(multiplier); int fader = dB_to_fader(dB, maxLevel, type); return fader; } const LevelList & getPreviewLevelCache(int levels) { LevelList &ll = previewLevelCache[levels]; if (ll.empty()) { for (int i = 0; i <= levels; ++i) { float m = AudioLevel::fader_to_multiplier (i + levels/4, levels + levels/4, AudioLevel::PreviewLevel); if (levels == 1) m /= 100; // noise ll.push_back(m); } } return ll; } int AudioLevel::multiplier_to_preview(float m, int levels) { assert(levels > 0); if (m < 0.0) return -multiplier_to_preview(-m, levels); const LevelList &ll = getPreviewLevelCache(levels); int result = -1; int lo = 0, hi = levels; // binary search int level = -1; while (result < 0) { int newlevel = (lo + hi) / 2; if (newlevel == level || newlevel == 0 || newlevel == levels) { result = newlevel; break; } level = newlevel; if (ll[level] >= m) { hi = level; } else if (ll[level+1] >= m) { result = level; } else { lo = level; } } return result; } float AudioLevel::preview_to_multiplier(int level, int levels) { assert(levels > 0); if (level < 0) return -preview_to_multiplier(-level, levels); const LevelList &ll = getPreviewLevelCache(levels); return ll[level]; }