Mercurial > hg > svcore
view data/model/Model.h @ 1717:417528c41e66
Build fix for Travis
author | Chris Cannam |
---|---|
date | Fri, 17 May 2019 12:41:06 +0100 |
parents | 0d89abd631ac |
children | 78fe29adfd16 |
line wrap: on
line source
/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006 Chris Cannam. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #ifndef SV_MODEL_H #define SV_MODEL_H #include <vector> #include <QObject> #include "base/XmlExportable.h" #include "base/Playable.h" #include "base/BaseTypes.h" #include "base/DataExportOptions.h" class ZoomConstraint; class AlignmentModel; typedef int ModelId; /** * Model is the base class for all data models that represent any sort * of data on a time scale based on an audio frame rate. */ class Model : public QObject, public XmlExportable, public Playable { Q_OBJECT public: virtual ~Model(); /** * Return true if the model was constructed successfully. Classes * that refer to the model should always test this before use. */ virtual bool isOK() const = 0; /** * Return the first audio frame spanned by the model. */ virtual sv_frame_t getStartFrame() const = 0; /** * Return the audio frame at the end of the model, i.e. the final * frame contained within the model plus 1 (rounded up to the * model's "resolution" granularity, if more than 1). The end * frame minus the start frame should yield the total duration in * frames (as a multiple of the resolution) spanned by the * model. This is broadly consistent with the definition of the * end frame of a Selection object. */ virtual sv_frame_t getEndFrame() const = 0; /** * Return the frame rate in frames per second. */ virtual sv_samplerate_t getSampleRate() const = 0; /** * Return the frame rate of the underlying material, if the model * itself has already been resampled. */ virtual sv_samplerate_t getNativeRate() const { return getSampleRate(); } /** * Return the "work title" of the model, if known. */ virtual QString getTitle() const; /** * Return the "artist" or "maker" of the model, if known. */ virtual QString getMaker() const; /** * Return the location of the data in this model (e.g. source * URL). This should not normally be returned for editable models * that have been edited. */ virtual QString getLocation() const; /** * Return the type of the model. For display purposes only. */ virtual QString getTypeName() const = 0; /** * Return true if this is a sparse model. */ virtual bool isSparse() const { return false; } /** * Return an id for this model. The id is guaranteed to be a * unique identifier for this model among all models that may ever * exist within this single run of the application. */ ModelId getId() const { return m_id; } /** * Mark the model as abandoning. This means that the application * no longer needs it, so it can stop doing any background * calculations it may be involved in. Note that as far as the * model API is concerned, this does nothing more than tell the * model to return true from isAbandoning(). The actual response * to this will depend on the model's context -- it's possible * nothing at all will change. */ virtual void abandon() { m_abandoning = true; } /** * Query whether the model has been marked as abandoning. */ virtual bool isAbandoning() const { return m_abandoning; } /** * Return true if the model has finished loading or calculating * all its data, for a model that is capable of calculating in a * background thread. * * If "completion" is non-NULL, return through it an estimated * percentage value showing how far through the background * operation it thinks it is (for progress reporting). This should * be identical to the value returned by getCompletion(). * * A model that carries out all its calculation from the * constructor or accessor functions would typically return true * (and completion == 100) as long as isOK() is true. Other models * may make the return value here depend on the internal * completion status. * * See also getCompletion(). */ virtual bool isReady(int *cp = nullptr) const { int c = getCompletion(); if (cp) *cp = c; if (!isOK()) return false; else return (c == 100); } /** * Return an estimated percentage value showing how far through * any background operation used to calculate or load the model * data the model thinks it is. Must return 100 when the model is * complete. * * A model that carries out all its calculation from the * constructor or accessor functions might return 0 if isOK() is * false and 100 if isOK() is true. Other models may make the * return value here depend on the internal completion status. * * See also isReady(). */ virtual int getCompletion() const = 0; /** * If this model imposes a zoom constraint, i.e. some limit to the * set of resolutions at which its data can meaningfully be * displayed, then return it. */ virtual const ZoomConstraint *getZoomConstraint() const { return 0; } /** * If this model was derived from another, return the model it was * derived from. The assumption is that the source model's * alignment will also apply to this model, unless some other * property (such as a specific alignment model set on this model) * indicates otherwise. */ virtual Model *getSourceModel() const { return m_sourceModel; } /** * Set the source model for this model. */ virtual void setSourceModel(Model *model); /** * Specify an aligment between this model's timeline and that of a * reference model. The alignment model records both the * reference and the alignment. This model takes ownership of the * alignment model. */ virtual void setAlignment(AlignmentModel *alignment); /** * Retrieve the alignment model for this model. This is not a * generally useful function, as the alignment you really want may * be performed by the source model instead. You should normally * use getAlignmentReference, alignToReference and * alignFromReference instead of this. The main intended * application for this function is in streaming out alignments to * the session file. */ virtual const AlignmentModel *getAlignment() const; /** * Return the reference model for the current alignment timeline, * if any. */ virtual const Model *getAlignmentReference() const; /** * Return the frame number of the reference model that corresponds * to the given frame number in this model. */ virtual sv_frame_t alignToReference(sv_frame_t frame) const; /** * Return the frame number in this model that corresponds to the * given frame number of the reference model. */ virtual sv_frame_t alignFromReference(sv_frame_t referenceFrame) const; /** * Return the completion percentage for the alignment model: 100 * if there is no alignment model or it has been entirely * calculated, or less than 100 if it is still being calculated. */ virtual int getAlignmentCompletion() const; /** * Set the event, feature, or signal type URI for the features * contained in this model, according to the Audio Features RDF * ontology. */ void setRDFTypeURI(QString uri) { m_typeUri = uri; } /** * Retrieve the event, feature, or signal type URI for the * features contained in this model, if previously set with * setRDFTypeURI. */ QString getRDFTypeURI() const { return m_typeUri; } void toXml(QTextStream &stream, QString indent = "", QString extraAttributes = "") const override; virtual QString toDelimitedDataString(QString delimiter, DataExportOptions options, sv_frame_t startFrame, sv_frame_t duration) const = 0; public slots: void aboutToDelete(); void sourceModelAboutToBeDeleted(); signals: /** * Emitted when a model has been edited (or more data retrieved * from cache, in the case of a cached model that generates slowly) */ void modelChanged(); /** * Emitted when a model has been edited (or more data retrieved * from cache, in the case of a cached model that generates slowly) */ void modelChangedWithin(sv_frame_t startFrame, sv_frame_t endFrame); /** * Emitted when some internal processing has advanced a stage, but * the model has not changed externally. Views should respond by * updating any progress meters or other monitoring, but not * refreshing the actual view. */ void completionChanged(); /** * Emitted when internal processing is complete (i.e. when * isReady() would return true, with completion at 100). */ void ready(); /** * Emitted when the completion percentage changes for the * calculation of this model's alignment model. */ void alignmentCompletionChanged(); /** * Emitted when something notifies this model (through calling * aboutToDelete() that it is about to delete it. Note that this * depends on an external agent such as a Document object or * owning model telling the model that it is about to delete it; * there is nothing in the model to guarantee that this signal * will be emitted before the actual deletion. */ void aboutToBeDeleted(); protected: Model() : m_id(getNextId()), m_sourceModel(0), m_alignment(0), m_abandoning(false), m_aboutToDelete(false) { } // Not provided. Model(const Model &); Model &operator=(const Model &); const ModelId m_id; Model *m_sourceModel; AlignmentModel *m_alignment; QString m_typeUri; bool m_abandoning; bool m_aboutToDelete; int getNextId(); }; #endif