Mercurial > hg > svcore
view data/model/WritableWaveFileModel.h @ 1805:3db9a9fc2612
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author | Chris Cannam |
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date | Wed, 16 Oct 2019 12:12:49 +0100 |
parents | dffc70996f54 |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006 QMUL. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #ifndef WRITABLE_WAVE_FILE_MODEL_H #define WRITABLE_WAVE_FILE_MODEL_H #include "WaveFileModel.h" #include "ReadOnlyWaveFileModel.h" #include "PowerOfSqrtTwoZoomConstraint.h" class WavFileWriter; class WavFileReader; class WritableWaveFileModel : public WaveFileModel { Q_OBJECT public: enum class Normalisation { None, Peak }; /** * Create a WritableWaveFileModel of the given sample rate and * channel count, storing data in a new float-type extended WAV * file with the given path. If path is the empty string, the data * will be stored in a newly-created temporary file. * * If normalisation == None, sample values will be written * verbatim, and will be ready to read as soon as they have been * written. Otherwise samples will be normalised on writing; this * will require an additional pass and temporary file, and no * samples will be available to read until after writeComplete() * has returned. */ WritableWaveFileModel(QString path, sv_samplerate_t sampleRate, int channels, Normalisation normalisation); /** * Create a WritableWaveFileModel of the given sample rate and * channel count, storing data in a new float-type extended WAV * file in a temporary location. This is equivalent to passing an * empty path to the constructor above. * * If normalisation == None, sample values will be written * verbatim, and will be ready to read as soon as they have been * written. Otherwise samples will be normalised on writing; this * will require an additional pass and temporary file, and no * samples will be available to read until after writeComplete() * has returned. */ WritableWaveFileModel(sv_samplerate_t sampleRate, int channels, Normalisation normalisation); /** * Create a WritableWaveFileModel of the given sample rate and * channel count, storing data in a new float-type extended WAV * file in a temporary location, and applying no normalisation. * * This is equivalent to passing an empty path and * Normalisation::None to the first constructor above. */ WritableWaveFileModel(sv_samplerate_t sampleRate, int channels); ~WritableWaveFileModel(); /** * Call addSamples to append a block of samples to the end of the * file. * * This function only appends the samples to the file being * written; it does not update the model's view of the samples in * that file. That is, it updates the file on disc but the model * itself does not change its content. This is because re-reading * the file to update the model may be more expensive than adding * the samples in the first place. If you are writing small * numbers of samples repeatedly, you probably only want the model * to update periodically rather than after every write. * * Call updateModel() periodically to tell the model to update its * own view of the samples in the file being written. * * Call setWriteProportion() periodically if the file being * written has known duration and you want the model to be able to * report the write progress as a percentage. * * Call writeComplete() when the file has been completely written. */ virtual bool addSamples(const float *const *samples, sv_frame_t count); /** * Tell the model to update its own (read) view of the (written) * file. May cause modelChanged() and modelChangedWithin() to be * emitted. See the comment to addSamples above for rationale. */ void updateModel(); /** * Set the proportion of the file which has been written so far, * as a percentage. This may be used to indicate progress. * * Note that this differs from the "completion" percentage * reported through isReady()/getCompletion(). That percentage is * updated when "internal processing has advanced... but the model * has not changed externally", i.e. it reports progress in * calculating the initial state of a model. In contrast, an * update to setWriteProportion corresponds to a change in the * externally visible state of the model (i.e. it contains more * data than before). */ void setWriteProportion(int proportion); /** * Indicate that writing is complete. You should call this even if * you have never called setWriteProportion() or updateModel(). */ void writeComplete(); static const int PROPORTION_UNKNOWN; /** * Get the proportion of the file which has been written so far, * as a percentage. Return PROPORTION_UNKNOWN if unknown. */ int getWriteProportion() const; bool isOK() const override; /** * Return the generation completion percentage of this model. This * is always 100, because the model is always in a complete state * -- it just contains varying amounts of data depending on how * much has been written. */ int getCompletion() const override { return 100; } const ZoomConstraint *getZoomConstraint() const override { static PowerOfSqrtTwoZoomConstraint zc; return &zc; } sv_frame_t getFrameCount() const override; int getChannelCount() const override { return m_channels; } sv_samplerate_t getSampleRate() const override { return m_sampleRate; } sv_samplerate_t getNativeRate() const override { return m_sampleRate; } QString getTitle() const override { if (m_model) return m_model->getTitle(); else return ""; } QString getMaker() const override { if (m_model) return m_model->getMaker(); else return ""; } QString getLocation() const override { if (m_model) return m_model->getLocation(); else return ""; } float getValueMinimum() const override { return -1.0f; } float getValueMaximum() const override { return 1.0f; } sv_frame_t getStartFrame() const override { return m_startFrame; } sv_frame_t getTrueEndFrame() const override { return m_startFrame + getFrameCount(); } void setStartFrame(sv_frame_t startFrame) override; floatvec_t getData(int channel, sv_frame_t start, sv_frame_t count) const override; std::vector<floatvec_t> getMultiChannelData(int fromchannel, int tochannel, sv_frame_t start, sv_frame_t count) const override; int getSummaryBlockSize(int desired) const override; void getSummaries(int channel, sv_frame_t start, sv_frame_t count, RangeBlock &ranges, int &blockSize) const override; Range getSummary(int channel, sv_frame_t start, sv_frame_t count) const override; QString getTypeName() const override { return tr("Writable Wave File"); } void toXml(QTextStream &out, QString indent = "", QString extraAttributes = "") const override; signals: void writeCompleted(ModelId); protected slots: void componentModelChanged(ModelId); void componentModelChangedWithin(ModelId, sv_frame_t, sv_frame_t); protected: ReadOnlyWaveFileModel *m_model; /** When normalising, this writer is used to write verbatim * samples to the temporary file prior to * normalisation. Otherwise it's null */ WavFileWriter *m_temporaryWriter; QString m_temporaryPath; /** When not normalising, this writer is used to write verbatim * samples direct to the target file. When normalising, it is * used to write normalised samples to the target after the * temporary file has been completed. But it is still created on * initialisation, so that there is a file header ready for the * reader to address. */ WavFileWriter *m_targetWriter; QString m_targetPath; WavFileReader *m_reader; Normalisation m_normalisation; sv_samplerate_t m_sampleRate; int m_channels; sv_frame_t m_frameCount; sv_frame_t m_startFrame; int m_proportion; private: void init(QString path = ""); void normaliseToTarget(); }; #endif