view transform/TransformDescription.h @ 537:3cc4b7cd2aa5

* Merge from one-fftdataserver-per-fftmodel branch. This bit of reworking (which is not described very accurately by the title of the branch) turns the MatrixFile object into something that either reads or writes, but not both, and separates the FFT file cache reader and writer implementations separately. This allows the FFT data server to have a single thread owning writers and one reader per "customer" thread, and for all locking to be vastly simplified and concentrated in the data server alone (because none of the classes it makes use of is used in more than one thread at a time). The result is faster and more trustworthy code.
author Chris Cannam
date Tue, 27 Jan 2009 13:25:10 +0000
parents c45e6c6722e0
children 45e95de8b11d
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*-  vi:set ts=8 sts=4 sw=4: */

/*
    Sonic Visualiser
    An audio file viewer and annotation editor.
    Centre for Digital Music, Queen Mary, University of London.
    This file copyright 2006-2007 Chris Cannam and QMUL.
   
    This program is free software; you can redistribute it and/or
    modify it under the terms of the GNU General Public License as
    published by the Free Software Foundation; either version 2 of the
    License, or (at your option) any later version.  See the file
    COPYING included with this distribution for more information.
*/

#ifndef _TRANSFORM_DESCRIPTION_H_
#define _TRANSFORM_DESCRIPTION_H_

#include "Transform.h"

#include <QString>

#include <vector>

/**
 * Metadata associated with a transform.
 *
 * The transform ID is the same as that used in the Transform class.
 * It is intended to be computer-referenceable and unique within the
 * application.
 * 
 * The name is intended to be human readable.  In principle it doesn't
 * have to be unique, but the factory that creates these objects
 * should add suffixes to ensure that it is, all the same (just to
 * avoid user confusion).
 *
 * The friendly name is a shorter version of the name.
 *
 * The type is also intended to be user-readable, for use in menus.
 *
 * To obtain these objects, use
 * TransformFactory::getAllTransformDescriptions and
 * TransformFactory::getTransformDescription.
 */

struct TransformDescription
{
    enum Type {
        Analysis,    // e.g. vamp plugin output
        Effects,     // e.g. ladspa plugin with audio in and out
        EffectsData, // e.g. control output of ladspa plugin
        Generator,   // e.g. audio out of ladspa plugin with no audio in
        UnknownType
    };

    TransformDescription() { }
    TransformDescription(Type _type, QString _category,
                         TransformId _identifier, QString _name,
                         QString _friendlyName, QString _description,
                         QString _longDescription,
                         QString _maker, QString _units, bool _configurable) :
        type(_type), category(_category),
        identifier(_identifier), name(_name),
        friendlyName(_friendlyName), description(_description),
        longDescription(_longDescription),
        maker(_maker), units(_units), configurable(_configurable) { }

    Type type;
    QString category; // e.g. time > onsets
    TransformId identifier; // e.g. vamp:vamp-aubio:aubioonset
    QString name; // plugin's name if 1 output, else "name: output"
    QString friendlyName; // short text for layer name
    QString description; // sentence describing transform
    QString longDescription; // description "using" plugin name "by" maker
    QString maker;
    QString infoUrl;
    QString units;
    bool configurable;
    
    bool operator<(const TransformDescription &od) const {
        return
            (name <  od.name) ||
            (name == od.name && identifier < od.identifier);
    };
};

typedef std::vector<TransformDescription> TransformList;

#endif