Mercurial > hg > svcore
view base/ViewManagerBase.h @ 537:3cc4b7cd2aa5
* Merge from one-fftdataserver-per-fftmodel branch. This bit of
reworking (which is not described very accurately by the title of
the branch) turns the MatrixFile object into something that either
reads or writes, but not both, and separates the FFT file cache
reader and writer implementations separately. This allows the
FFT data server to have a single thread owning writers and one reader
per "customer" thread, and for all locking to be vastly simplified
and concentrated in the data server alone (because none of the
classes it makes use of is used in more than one thread at a time).
The result is faster and more trustworthy code.
author | Chris Cannam |
---|---|
date | Tue, 27 Jan 2009 13:25:10 +0000 |
parents | 9d70f577d6f5 |
children | 6a94bb528e9d |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006 Chris Cannam and QMUL. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #ifndef _VIEW_MANAGER_BASE_H_ #define _VIEW_MANAGER_BASE_H_ #include <QObject> #include "Selection.h" class AudioPlaySource; /** * Base class for ViewManager, with no GUI content. This should * define all of the ViewManager interface that e.g. audio I/O classes * need to refer to. */ class ViewManagerBase : public QObject { Q_OBJECT public: virtual ~ViewManagerBase(); virtual void setAudioPlaySource(AudioPlaySource *source) = 0; virtual size_t alignPlaybackFrameToReference(size_t) const = 0; virtual size_t alignReferenceToPlaybackFrame(size_t) const = 0; virtual const MultiSelection &getSelection() const = 0; virtual const MultiSelection::SelectionList &getSelections() const = 0; virtual size_t constrainFrameToSelection(size_t frame) const = 0; virtual Selection getContainingSelection (size_t frame, bool defaultToFollowing) const = 0; virtual bool getPlayLoopMode() const = 0; virtual bool getPlaySelectionMode() const = 0; virtual bool getPlaySoloMode() const = 0; virtual bool getAlignMode() const = 0; signals: /** Emitted when the selection has changed. */ void selectionChanged(); /** Emitted when the play loop mode has been changed. */ void playLoopModeChanged(); void playLoopModeChanged(bool); /** Emitted when the play selection mode has been changed. */ void playSelectionModeChanged(); void playSelectionModeChanged(bool); /** Emitted when the play solo mode has been changed. */ void playSoloModeChanged(); void playSoloModeChanged(bool); /** Emitted when the alignment mode has been changed. */ void alignModeChanged(); void alignModeChanged(bool); }; #endif