view base/Command.h @ 537:3cc4b7cd2aa5

* Merge from one-fftdataserver-per-fftmodel branch. This bit of reworking (which is not described very accurately by the title of the branch) turns the MatrixFile object into something that either reads or writes, but not both, and separates the FFT file cache reader and writer implementations separately. This allows the FFT data server to have a single thread owning writers and one reader per "customer" thread, and for all locking to be vastly simplified and concentrated in the data server alone (because none of the classes it makes use of is used in more than one thread at a time). The result is faster and more trustworthy code.
author Chris Cannam
date Tue, 27 Jan 2009 13:25:10 +0000
parents 6a96bff0bd59
children b4a8d8221eaf
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*-  vi:set ts=8 sts=4 sw=4: */

/*
    Sonic Visualiser
    An audio file viewer and annotation editor.
    Centre for Digital Music, Queen Mary, University of London.
    This file copyright 2006 Chris Cannam.
    
    This program is free software; you can redistribute it and/or
    modify it under the terms of the GNU General Public License as
    published by the Free Software Foundation; either version 2 of the
    License, or (at your option) any later version.  See the file
    COPYING included with this distribution for more information.
*/

#ifndef _COMMAND_H_
#define _COMMAND_H_

#include <QObject>
#include <QString>
#include <vector>

class Command
{
public:
    virtual ~Command() { }

    virtual void execute() = 0;
    virtual void unexecute() = 0;
    virtual QString getName() const = 0;
};

class MacroCommand : public Command
{
public:
    MacroCommand(QString name);
    virtual ~MacroCommand();

    virtual void addCommand(Command *command);
    virtual void deleteCommand(Command *command);
    virtual bool haveCommands() const;

    virtual void execute();
    virtual void unexecute();

    virtual QString getName() const;
    virtual void setName(QString name);

protected:
    QString m_name;
    std::vector<Command *> m_commands;
};

/**
 * BundleCommand is a MacroCommand whose name includes a note of how
 * many commands it contains.  It is a QObject with Q_OBJECT macro so
 * that it can do plural-sensitive translations.
 */
class BundleCommand : public QObject, public MacroCommand
{
    Q_OBJECT

public:
    BundleCommand(QString name);
    virtual ~BundleCommand();

    virtual QString getName() const;
};

#endif