Mercurial > hg > svcore
view base/RealTime.h @ 316:3a6725f285d6
* Make RemoteFile far more pervasive, and use it for local files as well
so that we can handle both transparently. Make it shallow copy with
reference counting, so it can be used by value without having to worry
about the cache file lifetime. Use RemoteFile for MainWindow file-open
functions, etc
author | Chris Cannam |
---|---|
date | Thu, 18 Oct 2007 15:31:20 +0000 |
parents | 21b9b25bff48 |
children | d7c41483af8f 94fc0591ea43 |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ /* This is a modified version of a source file from the Rosegarden MIDI and audio sequencer and notation editor. This file copyright 2000-2006 Chris Cannam. */ #ifndef _REAL_TIME_H_ #define _REAL_TIME_H_ #include <iostream> #include <string> struct timeval; /** * RealTime represents time values to nanosecond precision * with accurate arithmetic and frame-rate conversion functions. */ struct RealTime { int sec; int nsec; int usec() const { return nsec / 1000; } int msec() const { return nsec / 1000000; } RealTime(): sec(0), nsec(0) {} RealTime(int s, int n); RealTime(const RealTime &r) : sec(r.sec), nsec(r.nsec) { } static RealTime fromSeconds(double sec); static RealTime fromMilliseconds(int msec); static RealTime fromTimeval(const struct timeval &); RealTime &operator=(const RealTime &r) { sec = r.sec; nsec = r.nsec; return *this; } RealTime operator+(const RealTime &r) const { return RealTime(sec + r.sec, nsec + r.nsec); } RealTime operator-(const RealTime &r) const { return RealTime(sec - r.sec, nsec - r.nsec); } RealTime operator-() const { return RealTime(-sec, -nsec); } bool operator <(const RealTime &r) const { if (sec == r.sec) return nsec < r.nsec; else return sec < r.sec; } bool operator >(const RealTime &r) const { if (sec == r.sec) return nsec > r.nsec; else return sec > r.sec; } bool operator==(const RealTime &r) const { return (sec == r.sec && nsec == r.nsec); } bool operator!=(const RealTime &r) const { return !(r == *this); } bool operator>=(const RealTime &r) const { if (sec == r.sec) return nsec >= r.nsec; else return sec >= r.sec; } bool operator<=(const RealTime &r) const { if (sec == r.sec) return nsec <= r.nsec; else return sec <= r.sec; } RealTime operator*(int m) const; RealTime operator/(int d) const; // Find the fractional difference between times // double operator/(const RealTime &r) const; // Return a human-readable debug-type string to full precision // (probably not a format to show to a user directly). If align // is true, prepend " " to the start of positive values so that // they line up with negative ones (which start with "-"). // std::string toString(bool align = false) const; // Return a user-readable string to the nearest millisecond // in a form like HH:MM:SS.mmm // std::string toText(bool fixedDp = false) const; // Return a user-readable string to the nearest second in a form // like "6s" (for less than a minute) or "2:21" (for more). // std::string toSecText() const; // Convenience functions for handling sample frames // static long realTime2Frame(const RealTime &r, unsigned int sampleRate); static RealTime frame2RealTime(long frame, unsigned int sampleRate); static const RealTime zeroTime; }; std::ostream &operator<<(std::ostream &out, const RealTime &rt); #endif