view base/Model.h @ 5:31c4ed2d5da6

* Hook up SV file i/o. You can now save and load sessions. Some problems -- gain is not reloaded correctly for waveforms, reloaded panes are not properly reconnected to the panner, and no doubt plenty of others.
author Chris Cannam
date Tue, 17 Jan 2006 17:45:55 +0000
parents 581f67f370f3
children a6ef94ecbe74
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/* -*- c-basic-offset: 4 -*-  vi:set ts=8 sts=4 sw=4: */

/*
    A waveform viewer and audio annotation editor.
    Chris Cannam, Queen Mary University of London, 2005-2006
    
    This is experimental software.  Not for distribution.
*/

#ifndef _MODEL_H_
#define _MODEL_H_

#include <vector>
#include <QObject>

#include "XmlExportable.h"

typedef std::vector<float> SampleBlock;

/** 
 * Model is the base class for all data models that represent any sort
 * of data on a time scale based on an audio frame rate.
 */

class Model : virtual public QObject,
	      public XmlExportable
{
    Q_OBJECT

public:
    /**
     * Return true if the model was constructed successfully.  Classes
     * that refer to the model should always test this before use.
     */
    virtual bool isOK() const = 0;

    /**
     * Return the first audio frame spanned by the model.
     */
    virtual size_t getStartFrame() const = 0;

    /**
     * Return the last audio frame spanned by the model.
     */
    virtual size_t getEndFrame() const = 0;

    /**
     * Return the frame rate in frames per second.
     */
    virtual size_t getSampleRate() const = 0;

    /**
     * Return a copy of this model.
     *
     * If the model is not editable, this may be effectively a shallow
     * copy.  If the model is editable, however, this operation must
     * properly copy all of the model's editable data.
     *
     * In general this operation is not useful for non-editable dense
     * models such as waveforms, because there may be no efficient
     * copy operation implemented -- for such models it is better not
     * to copy at all.
     *
     * Caller owns the returned value.
     */
    virtual Model *clone() const = 0;
    
    /**
     * Return true if the model has finished loading or calculating
     * all its data, for a model that is capable of calculating in a
     * background thread.  The default implementation is appropriate
     * for a thread that does not background any work but carries out
     * all its calculation from the constructor or accessors.
     *
     * If "completion" is non-NULL, this function should return
     * through it an estimated percentage value showing how far
     * through the background operation it thinks it is (for progress
     * reporting).  If it has no way to calculate progress, it may
     * return the special value COMPLETION_UNKNOWN.
     */
    virtual bool isReady(int *completion = 0) const {
	bool ok = isOK();
	if (completion) *completion = (ok ? 100 : 0);
	return ok;
    }
    static const int COMPLETION_UNKNOWN;

    virtual QString toXmlString(QString indent = "",
				QString extraAttributes = "") const;

signals:
    /**
     * Emitted when a model has been edited (or more data retrieved
     * from cache, in the case of a cached model that generates slowly)
     */
    void modelChanged();

    /**
     * Emitted when a model has been edited (or more data retrieved
     * from cache, in the case of a cached model that generates slowly)
     */
    void modelChanged(size_t startFrame, size_t endFrame);

    /**
     * Emitted when some internal processing has advanced a stage, but
     * the model has not changed externally.  Views should respond by
     * updating any progress meters or other monitoring, but not
     * refreshing the actual view.
     */
    void completionChanged();

protected:
    Model() { }

    // Not provided.
    Model(const Model &);
    Model &operator=(const Model &); 
};

#endif