view data/model/NoteModel.h @ 294:2c1e57ad86e7

* Show colour swatch next to layer name in pane (if available) * Fix for incorrect layer name prefix handling (was making some layers appear to have the same model name in cases where the model names differed by the final character only)
author Chris Cannam
date Wed, 05 Sep 2007 15:17:15 +0000
parents 7b96b3bd4bae
children 70a232b1f12a
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*-  vi:set ts=8 sts=4 sw=4: */

/*
    Sonic Visualiser
    An audio file viewer and annotation editor.
    Centre for Digital Music, Queen Mary, University of London.
    This file copyright 2006 Chris Cannam.
    
    This program is free software; you can redistribute it and/or
    modify it under the terms of the GNU General Public License as
    published by the Free Software Foundation; either version 2 of the
    License, or (at your option) any later version.  See the file
    COPYING included with this distribution for more information.
*/

#ifndef _NOTE_MODEL_H_
#define _NOTE_MODEL_H_

#include "SparseValueModel.h"
#include "base/PlayParameterRepository.h"
#include "base/RealTime.h"

/**
 * Note type for use in a SparseModel or SparseValueModel.  All we
 * mean by a "note" is something that has an onset time, a single
 * value, and a duration.  Like other points, it can also have a
 * label.  With this point type, the model can be thought of as
 * representing a simple MIDI-type piano roll, except that the y
 * coordinates (values) do not have to be discrete integers.
 */

struct Note
{
public:
    Note(long _frame) : frame(_frame), value(0.0f), duration(0) { }
    Note(long _frame, float _value, size_t _duration, QString _label) :
	frame(_frame), value(_value), duration(_duration), label(_label) { }

    int getDimensions() const { return 3; }

    long frame;
    float value;
    size_t duration;
    QString label;

    QString toXmlString(QString indent = "",
			QString extraAttributes = "") const
    {
	return QString("%1<point frame=\"%2\" value=\"%3\" duration=\"%4\" label=\"%5\" %6/>\n")
	    .arg(indent).arg(frame).arg(value).arg(duration).arg(label).arg(extraAttributes);
    }

    QString toDelimitedDataString(QString delimiter, size_t sampleRate) const
    {
        QStringList list;
        list << RealTime::frame2RealTime(frame, sampleRate).toString().c_str();
        list << QString("%1").arg(value);
        list << QString("%1").arg(duration);
        list << label;
        return list.join(delimiter);
    }

    struct Comparator {
	bool operator()(const Note &p1,
			const Note &p2) const {
	    if (p1.frame != p2.frame) return p1.frame < p2.frame;
	    if (p1.value != p2.value) return p1.value < p2.value;
	    if (p1.duration != p2.duration) return p1.duration < p2.duration;
	    return p1.label < p2.label;
	}
    };
    
    struct OrderComparator {
	bool operator()(const Note &p1,
			const Note &p2) const {
	    return p1.frame < p2.frame;
	}
    };
};


class NoteModel : public SparseValueModel<Note>
{
public:
    NoteModel(size_t sampleRate, size_t resolution,
	      bool notifyOnAdd = true) :
	SparseValueModel<Note>(sampleRate, resolution,
			       notifyOnAdd),
	m_valueQuantization(0)
    {
	PlayParameterRepository::getInstance()->addModel(this);
    }

    NoteModel(size_t sampleRate, size_t resolution,
	      float valueMinimum, float valueMaximum,
	      bool notifyOnAdd = true) :
	SparseValueModel<Note>(sampleRate, resolution,
			       valueMinimum, valueMaximum,
			       notifyOnAdd),
	m_valueQuantization(0)
    {
	PlayParameterRepository::getInstance()->addModel(this);
    }

    float getValueQuantization() const { return m_valueQuantization; }
    void setValueQuantization(float q) { m_valueQuantization = q; }

    /**
     * Notes have a duration, so this returns all points that span any
     * of the given range (as well as the usual additional few before
     * and after).  Consequently this can be very slow (optimised data
     * structures still to be done!).
     */
    virtual PointList getPoints(long start, long end) const;

    /**
     * Notes have a duration, so this returns all points that span the
     * given frame.  Consequently this can be very slow (optimised
     * data structures still to be done!).
     */
    virtual PointList getPoints(long frame) const;

    virtual void toXml(QTextStream &out,
                       QString indent = "",
                       QString extraAttributes = "") const
    {
	return SparseValueModel<Note>::toXml
	    (out,
             indent,
	     QString("%1 valueQuantization=\"%2\"")
	     .arg(extraAttributes).arg(m_valueQuantization));
    }

protected:
    float m_valueQuantization;
};

#endif