view base/Clipboard.h @ 294:2c1e57ad86e7

* Show colour swatch next to layer name in pane (if available) * Fix for incorrect layer name prefix handling (was making some layers appear to have the same model name in cases where the model names differed by the final character only)
author Chris Cannam
date Wed, 05 Sep 2007 15:17:15 +0000
parents 47fd14e29813
children 516819f2b97b 6f6ab834449d
line wrap: on
line source
/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*-  vi:set ts=8 sts=4 sw=4: */

/*
    Sonic Visualiser
    An audio file viewer and annotation editor.
    Centre for Digital Music, Queen Mary, University of London.
    This file copyright 2006 Chris Cannam.
    
    This program is free software; you can redistribute it and/or
    modify it under the terms of the GNU General Public License as
    published by the Free Software Foundation; either version 2 of the
    License, or (at your option) any later version.  See the file
    COPYING included with this distribution for more information.
*/

#ifndef _CLIPBOARD_H_
#define _CLIPBOARD_H_

#include <QString>
#include <vector>

class Clipboard
{
public:
    class Point
    {
    public:
        Point(long frame, QString label);
        Point(long frame, float value, QString label);
        Point(long frame, float value, size_t duration, QString label);
        Point(const Point &point);
        Point &operator=(const Point &point);

        bool haveFrame() const;
        long getFrame() const;

        bool haveValue() const;
        float getValue() const;
        
        bool haveDuration() const;
        size_t getDuration() const;
        
        bool haveLabel() const;
        QString getLabel() const;

    private:
        bool m_haveFrame;
        long m_frame;
        bool m_haveValue;
        float m_value;
        bool m_haveDuration;
        size_t m_duration;
        bool m_haveLabel;
        QString m_label;
    };

    Clipboard();
    ~Clipboard();

    typedef std::vector<Point> PointList;

    void clear();
    bool empty() const;
    const PointList &getPoints() const;
    void setPoints(const PointList &points);
    void addPoint(const Point &point);

protected:
    PointList m_points;
};

#endif