view base/Profiler.h @ 97:22494cc28c9f

* Reduce number of allocations and deallocations by keeping a spare buffer around (we were generally deallocating and then immediately allocating again, so it's much better not to have to bother as very large allocations can tie up the system)
author Chris Cannam
date Thu, 04 May 2006 20:17:28 +0000
parents d397ea0a79f5
children 4b2ea82fd0ed
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*-  vi:set ts=8 sts=4 sw=4: */

/*
    Sonic Visualiser
    An audio file viewer and annotation editor.
    Centre for Digital Music, Queen Mary, University of London.
    
    This program is free software; you can redistribute it and/or
    modify it under the terms of the GNU General Public License as
    published by the Free Software Foundation; either version 2 of the
    License, or (at your option) any later version.  See the file
    COPYING included with this distribution for more information.
*/

/*
   This is a modified version of a source file from the 
   Rosegarden MIDI and audio sequencer and notation editor.
   This file copyright 2000-2006 Chris Cannam and Guillaume Laurent.
*/


#ifndef _PROFILER_H_
#define _PROFILER_H_

#include "System.h"

#include <ctime>
#include <sys/time.h>
#include <map>

#include "RealTime.h"


/**
 * Profiling classes
 */

/**
 * The class holding all profiling data
 *
 * This class is a singleton
 */
class Profiles
{
public:
    static Profiles* getInstance();
    ~Profiles();

    void accumulate(const char* id, clock_t time, RealTime rt);
    void dump();

protected:
    Profiles();

    typedef std::pair<clock_t, RealTime> TimePair;
    typedef std::pair<int, TimePair> ProfilePair;
    typedef std::map<const char *, ProfilePair> ProfileMap;
    typedef std::map<const char *, TimePair> LastCallMap;
    ProfileMap m_profiles;
    LastCallMap m_lastCalls;

    static Profiles* m_instance;
};

class Profiler
{
public:
    Profiler(const char*, bool showOnDestruct = false);
    ~Profiler();

    void update();

protected:
    const char* m_c;
    clock_t m_startCPU;
    RealTime m_startTime;
    bool m_showOnDestruct;
};
 

#endif