view base/PlayParameterRepository.h @ 97:22494cc28c9f

* Reduce number of allocations and deallocations by keeping a spare buffer around (we were generally deallocating and then immediately allocating again, so it's much better not to have to bother as very large allocations can tie up the system)
author Chris Cannam
date Thu, 04 May 2006 20:17:28 +0000
parents 7439f1696314
children 82f529a08cf3
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*-  vi:set ts=8 sts=4 sw=4: */

/*
    Sonic Visualiser
    An audio file viewer and annotation editor.
    Centre for Digital Music, Queen Mary, University of London.
    This file copyright 2006 Chris Cannam.
    
    This program is free software; you can redistribute it and/or
    modify it under the terms of the GNU General Public License as
    published by the Free Software Foundation; either version 2 of the
    License, or (at your option) any later version.  See the file
    COPYING included with this distribution for more information.
*/

#ifndef _PLAY_PARAMETER_REPOSITORY_H_
#define _PLAY_PARAMETER_REPOSITORY_H_

class PlayParameters;
class Model;

#include <map>

#include <QObject>

class PlayParameterRepository : public QObject
{
    Q_OBJECT

public:
    static PlayParameterRepository *instance();

    virtual ~PlayParameterRepository();

    void addModel(const Model *model);
    void removeModel(const Model *model);

    PlayParameters *getPlayParameters(const Model *model) const;

    void clear();

signals:
    void playParametersChanged(PlayParameters *);
    void playPluginIdChanged(const Model *, QString);
    void playPluginConfigurationChanged(const Model *, QString);

protected slots:
    void playParametersChanged();
    void playPluginIdChanged(QString);
    void playPluginConfigurationChanged(QString);

protected:
    typedef std::map<const Model *, PlayParameters *> ModelParameterMap;
    ModelParameterMap m_playParameters;

    static PlayParameterRepository *m_instance;
};

#endif