view plugin/transform/Transformer.h @ 328:21bd032ae791

* Introduce new Transform class which contains data necessary to describe the context for a plugin -- the plugin's name and output, the step/block size etc (formerly spread across ExecutionContext and TransformFactory). Other code hasn't been updated to use this yet. * Rename existing Transform stuff to Transformers (because they run Transforms) I'm still not 100% sure about this change, don't rely on it.
author Chris Cannam
date Mon, 05 Nov 2007 15:31:06 +0000
parents plugin/transform/Transform.h@32e50b620a6c
children 3179d8b29336
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*-  vi:set ts=8 sts=4 sw=4: */

/*
    Sonic Visualiser
    An audio file viewer and annotation editor.
    Centre for Digital Music, Queen Mary, University of London.
    This file copyright 2006 Chris Cannam.
   
    This program is free software; you can redistribute it and/or
    modify it under the terms of the GNU General Public License as
    published by the Free Software Foundation; either version 2 of the
    License, or (at your option) any later version.  See the file
    COPYING included with this distribution for more information.
*/

#ifndef _TRANSFORM_H_
#define _TRANSFORM_H_

#include "base/Thread.h"

#include "data/model/Model.h"

typedef QString TransformerId;

/**
 * A Transformer turns one data model into another.
 *
 * Typically in this application, a Transformer might have a
 * DenseTimeValueModel as its input (e.g. an audio waveform) and a
 * SparseOneDimensionalModel (e.g. detected beats) as its output.
 *
 * The Transformer typically runs in the background, as a separate
 * thread populating the output model.  The model is available to the
 * user of the Transformer immediately, but may be initially empty until
 * the background thread has populated it.
 */

class Transformer : public Thread
{
public:
    virtual ~Transformer();

    // Just a hint to the processing thread that it should give up.
    // Caller should still wait() and/or delete the transform before
    // assuming its input and output models are no longer required.
    void abandon() { m_abandoned = true; }

    Model *getInputModel()  { return m_input; }
    Model *getOutputModel() { return m_output; }
    Model *detachOutputModel() { m_detached = true; return m_output; }

protected:
    Transformer(Model *m);

    Model *m_input; // I don't own this
    Model *m_output; // I own this, unless...
    bool m_detached; // ... this is true.
    bool m_abandoned;
};

#endif