Mercurial > hg > svcore
view base/Layer.h @ 8:214054a0d8b8
* Hook up tool selection buttons to switch the cursor mode
* Implement simple and multi-selection, snapping to the resolution
of the current layer. You can't actually do anything with a selection yet
author | Chris Cannam |
---|---|
date | Mon, 23 Jan 2006 17:02:57 +0000 |
parents | 49a95b174050 |
children | ec6886f0e673 |
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/* -*- c-basic-offset: 4 -*- vi:set ts=8 sts=4 sw=4: */ /* A waveform viewer and audio annotation editor. Chris Cannam, Queen Mary University of London, 2005-2006 This is experimental software. Not for distribution. */ #ifndef _VIEWER_H_ #define _VIEWER_H_ #include "PropertyContainer.h" #include "XmlExportable.h" #include <QObject> #include <QRect> #include <QXmlAttributes> class ZoomConstraint; class Model; class QPainter; class View; /** * The base class for visual representations of the data found in a * Model. Layers are expected to be able to draw themselves onto a * View, and may also be editable. */ class Layer : public QObject, public PropertyContainer, public XmlExportable { Q_OBJECT public: Layer(View *w); virtual ~Layer(); virtual const Model *getModel() const = 0; virtual const ZoomConstraint *getZoomConstraint() const { return 0; } virtual void paint(QPainter &, QRect) const = 0; enum VerticalPosition { PositionTop, PositionMiddle, PositionBottom }; virtual VerticalPosition getPreferredTimeRulerPosition() const { return PositionMiddle; } virtual VerticalPosition getPreferredFrameCountPosition() const { return PositionBottom; } virtual QString getPropertyContainerName() const { return objectName(); } virtual int getVerticalScaleWidth(QPainter &) const { return 0; } virtual void paintVerticalScale(QPainter &, QRect) const { } //!!! I don't like these. The layer should return a structured //string-based description list and the pane should render it //itself. virtual QRect getFeatureDescriptionRect(QPainter &, QPoint) const { return QRect(0, 0, 0, 0); } virtual void paintLocalFeatureDescription(QPainter &, QRect, QPoint) const { } //!!! We also need a method (like the vertical scale method) for //drawing additional scales like a colour scale. That is, unless //all applicable layers can actually do this from //paintVerticalScale as well? // Select mode: // //!!! Next, a method that gets the frame of the nearest feature in //a particular snap direction. This would be used for selection //mode, where we're selecting from the waveform based on feature //location. Do we need multi-select on features as well? This is //an issue; if you select a feature are you selecting that feature //(in which case what do you do with it?) or a section of the //underlying waveform? virtual int getNearestFeatureFrame(int frame, size_t &resolution, bool snapRight = true) const { resolution = 1; return frame; } // Paint and edit modes: // // Layer needs to get actual mouse events, I guess. Paint mode is // probably the easier. // Text mode: // // Label nearest feature. We need to get the feature coordinates // and current label from the layer, and then the pane can pop up // a little text entry dialog at the right location. Or we edit // in place? Probably the dialog is easier. /** * This should return true if the view can safely be scrolled * automatically by the widget (simply copying the existing data * and then refreshing the exposed area) without altering its * meaning. For the widget as a whole this is usually not * possible because of invariant (non-scrolling) material * displayed over the top, but the widget may be able to optimise * scrolling better if it is known that individual views can be * scrolled safely in this way. */ virtual bool isLayerScrollable() const { return true; } /** * Return the proportion of background work complete in drawing * this view, as a percentage -- in most cases this will be the * value returned by pointer from a call to the underlying model's * isReady(int *) call. The widget may choose to show a progress * meter if it finds that this returns < 100 at any given moment. */ virtual int getCompletion() const { return 100; } virtual void setObjectName(const QString &name); /** * Convert the layer's data (though not those of the model it * refers to) into an XML string for file output. This class * implements the basic name/type/model-id output; subclasses will * typically call this superclass implementation with extra * attributes describing their particular properties. */ virtual QString toXmlString(QString indent = "", QString extraAttributes = "") const; /** * Set the particular properties of a layer (those specific to the * subclass) from a set of XML attributes. This is the effective * inverse of the toXmlString method. */ virtual void setProperties(const QXmlAttributes &) = 0; signals: void modelChanged(); void modelCompletionChanged(); void modelChanged(size_t startFrame, size_t endFrame); void modelReplaced(); void layerParametersChanged(); void layerNameChanged(); protected: View *m_view; }; #endif