Mercurial > hg > svcore
view base/ViewManager.cpp @ 142:0ba66b160a02
* Add frequency plot to window shape preference -- just because...
* Fix some window shapes
author | Chris Cannam |
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date | Mon, 24 Jul 2006 14:36:35 +0000 |
parents | f277a171749d |
children |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006 Chris Cannam. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #include "ViewManager.h" #include "AudioPlaySource.h" #include "Model.h" #include "CommandHistory.h" #include <iostream> // #define DEBUG_VIEW_MANAGER 1 ViewManager::ViewManager() : m_playSource(0), m_globalCentreFrame(0), m_globalZoom(1024), m_playbackFrame(0), m_mainModelSampleRate(0), m_lastLeft(0), m_lastRight(0), m_inProgressExclusive(true), m_toolMode(NavigateMode), m_playLoopMode(false), m_playSelectionMode(false), m_overlayMode(BasicOverlays) { connect(this, SIGNAL(centreFrameChanged(void *, unsigned long, bool)), SLOT(considerSeek(void *, unsigned long, bool))); connect(this, SIGNAL(zoomLevelChanged(void *, unsigned long, bool)), SLOT(considerZoomChange(void *, unsigned long, bool))); } ViewManager::~ViewManager() { } unsigned long ViewManager::getGlobalCentreFrame() const { #ifdef DEBUG_VIEW_MANAGER std::cout << "ViewManager::getGlobalCentreFrame: returning " << m_globalCentreFrame << std::endl; #endif return m_globalCentreFrame; } unsigned long ViewManager::getGlobalZoom() const { #ifdef DEBUG_VIEW_MANAGER std::cout << "ViewManager::getGlobalZoom: returning " << m_globalZoom << std::endl; #endif return m_globalZoom; } unsigned long ViewManager::getPlaybackFrame() const { if (m_playSource && m_playSource->isPlaying()) { m_playbackFrame = m_playSource->getCurrentPlayingFrame(); } return m_playbackFrame; } void ViewManager::setPlaybackFrame(unsigned long f) { if (m_playbackFrame != f) { m_playbackFrame = f; emit playbackFrameChanged(f); if (m_playSource && m_playSource->isPlaying()) { m_playSource->play(f); } } } bool ViewManager::haveInProgressSelection() const { return !m_inProgressSelection.isEmpty(); } const Selection & ViewManager::getInProgressSelection(bool &exclusive) const { exclusive = m_inProgressExclusive; return m_inProgressSelection; } void ViewManager::setInProgressSelection(const Selection &selection, bool exclusive) { m_inProgressExclusive = exclusive; m_inProgressSelection = selection; if (exclusive) clearSelections(); emit inProgressSelectionChanged(); } void ViewManager::clearInProgressSelection() { m_inProgressSelection = Selection(); emit inProgressSelectionChanged(); } const MultiSelection & ViewManager::getSelection() const { return m_selections; } const MultiSelection::SelectionList & ViewManager::getSelections() const { return m_selections.getSelections(); } void ViewManager::setSelection(const Selection &selection) { MultiSelection ms(m_selections); ms.setSelection(selection); setSelections(ms); } void ViewManager::addSelection(const Selection &selection) { MultiSelection ms(m_selections); ms.addSelection(selection); setSelections(ms); } void ViewManager::removeSelection(const Selection &selection) { MultiSelection ms(m_selections); ms.removeSelection(selection); setSelections(ms); } void ViewManager::clearSelections() { MultiSelection ms(m_selections); ms.clearSelections(); setSelections(ms); } void ViewManager::setSelections(const MultiSelection &ms) { if (m_selections.getSelections() == ms.getSelections()) return; SetSelectionCommand *command = new SetSelectionCommand(this, ms); CommandHistory::getInstance()->addCommand(command); } void ViewManager::signalSelectionChange() { emit selectionChanged(); } ViewManager::SetSelectionCommand::SetSelectionCommand(ViewManager *vm, const MultiSelection &ms) : m_vm(vm), m_oldSelection(vm->m_selections), m_newSelection(ms) { } ViewManager::SetSelectionCommand::~SetSelectionCommand() { } void ViewManager::SetSelectionCommand::execute() { m_vm->m_selections = m_newSelection; m_vm->signalSelectionChange(); } void ViewManager::SetSelectionCommand::unexecute() { m_vm->m_selections = m_oldSelection; m_vm->signalSelectionChange(); } QString ViewManager::SetSelectionCommand::getName() const { if (m_newSelection.getSelections().empty()) return tr("Clear Selection"); else return tr("Select"); } Selection ViewManager::getContainingSelection(size_t frame, bool defaultToFollowing) const { return m_selections.getContainingSelection(frame, defaultToFollowing); } void ViewManager::setToolMode(ToolMode mode) { m_toolMode = mode; emit toolModeChanged(); } void ViewManager::setPlayLoopMode(bool mode) { m_playLoopMode = mode; emit playLoopModeChanged(); } void ViewManager::setPlaySelectionMode(bool mode) { m_playSelectionMode = mode; emit playSelectionModeChanged(); } size_t ViewManager::getPlaybackSampleRate() const { if (m_playSource) { return m_playSource->getTargetSampleRate(); } return 0; } void ViewManager::setAudioPlaySource(AudioPlaySource *source) { if (!m_playSource) { QTimer::singleShot(100, this, SLOT(checkPlayStatus())); } m_playSource = source; } void ViewManager::playStatusChanged(bool playing) { checkPlayStatus(); } void ViewManager::checkPlayStatus() { if (m_playSource && m_playSource->isPlaying()) { float left = 0, right = 0; if (m_playSource->getOutputLevels(left, right)) { if (left != m_lastLeft || right != m_lastRight) { emit outputLevelsChanged(left, right); m_lastLeft = left; m_lastRight = right; } } m_playbackFrame = m_playSource->getCurrentPlayingFrame(); #ifdef DEBUG_VIEW_MANAGER std::cout << "ViewManager::checkPlayStatus: Playing, frame " << m_playbackFrame << ", levels " << m_lastLeft << "," << m_lastRight << std::endl; #endif emit playbackFrameChanged(m_playbackFrame); QTimer::singleShot(20, this, SLOT(checkPlayStatus())); } else { QTimer::singleShot(100, this, SLOT(checkPlayStatus())); if (m_lastLeft != 0.0 || m_lastRight != 0.0) { emit outputLevelsChanged(0.0, 0.0); m_lastLeft = 0.0; m_lastRight = 0.0; } #ifdef DEBUG_VIEW_MANAGER // std::cout << "ViewManager::checkPlayStatus: Not playing" << std::endl; #endif } } bool ViewManager::isPlaying() const { return m_playSource && m_playSource->isPlaying(); } void ViewManager::considerSeek(void *p, unsigned long f, bool locked) { if (locked) { m_globalCentreFrame = f; } #ifdef DEBUG_VIEW_MANAGER std::cout << "ViewManager::considerSeek(" << p << ", " << f << ", " << locked << ")" << std::endl; #endif if (p == this || !locked) return; if (m_playSource && m_playSource->isPlaying()) { unsigned long playFrame = m_playSource->getCurrentPlayingFrame(); unsigned long diff = std::max(f, playFrame) - std::min(f, playFrame); if (diff > 20000) { m_playbackFrame = f; m_playSource->play(f); #ifdef DEBUG_VIEW_MANAGER std::cout << "ViewManager::considerSeek: reseeking from " << playFrame << " to " << f << std::endl; #endif } } else { m_playbackFrame = f; //!!! only if that view is in scroll mode? } } void ViewManager::considerZoomChange(void *p, unsigned long z, bool locked) { if (locked) { m_globalZoom = z; } #ifdef DEBUG_VIEW_MANAGER std::cout << "ViewManager::considerZoomChange(" << p << ", " << z << ", " << locked << ")" << std::endl; #endif } void ViewManager::setOverlayMode(OverlayMode mode) { if (m_overlayMode != mode) { m_overlayMode = mode; emit overlayModeChanged(); } } #ifdef INCLUDE_MOCFILES #include "ViewManager.moc.cpp" #endif