Mercurial > hg > svcore
view data/fileio/AudioFileReader.h @ 1823:07a8793a0388
This is distracting in Sonic Annotator
author | Chris Cannam |
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date | Tue, 28 Jan 2020 14:32:34 +0000 |
parents | 73447d746db3 |
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */ /* Sonic Visualiser An audio file viewer and annotation editor. Centre for Digital Music, Queen Mary, University of London. This file copyright 2006 Chris Cannam. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. See the file COPYING included with this distribution for more information. */ #ifndef SV_AUDIO_FILE_READER_H #define SV_AUDIO_FILE_READER_H #include <QString> #include "base/BaseTypes.h" #include "FileSource.h" #include <vector> #include <map> class AudioFileReader : public QObject { Q_OBJECT public: virtual ~AudioFileReader() { } /** * Return true if the file was opened successfully and no error * has subsequently occurred. */ bool isOK() const { return (m_channelCount > 0); } /** * If isOK() is false, return an error string. */ virtual QString getError() const { return ""; } /** * Return the number of audio sample frames (i.e. samples per * channel) in the file. */ sv_frame_t getFrameCount() const { return m_frameCount; } /** * Return the number of channels in the file. */ int getChannelCount() const { return m_channelCount; } /** * Return the samplerate at which the file is being read. This is * the rate requested when the file was opened, which may differ * from the native rate of the file (in which case the file will * be resampled as it is read). */ sv_samplerate_t getSampleRate() const { return m_sampleRate; } /** * Return the native samplerate of the file. This will differ from * getSampleRate() if the file is being resampled because it was * requested to open at a different rate from native. */ virtual sv_samplerate_t getNativeRate() const { return m_sampleRate; } /** * Return the location of the audio data in the reader (as passed * in to the FileSource constructor, for example). This might be a * remote URL. * * See also getLocalFilename(). */ virtual QString getLocation() const = 0; /** * Return the local file path of the audio data. This is the * filesystem location most likely to contain readable audio data, * but it may be in a different place or format from the * originally specified location - for example, if the file has * been retrieved and decoded, then it will be the (possibly * temporary) decode target file. * * This returns a non-empty value only if there is some local * filename that contains exactly the audio data being provided by * this reader. In some cases this may not exist, for example when * a file has been resampled or normalised directly into a memory * buffer. In this case, return an empty string. * * See also getLocation(). */ virtual QString getLocalFilename() const = 0; /** * Return the title of the work in the audio file, if known. This * may be implemented by subclasses that support file tagging. * This is not the same thing as the file name. */ virtual QString getTitle() const = 0; /** * Return the "maker" of the work in the audio file, if known. * This could represent almost anything (band, composer, * conductor, artist etc). */ virtual QString getMaker() const = 0; /** * Return any tag pairs picked up from the audio file. See also * getTitle and getMaker, and note that a reader which does not * implement getTags may still return values from those. */ typedef std::map<QString, QString> TagMap; virtual TagMap getTags() const { return TagMap(); } /** * Return true if this file supports fast seek and random * access. Typically this will be true for uncompressed formats * and false for compressed ones. */ virtual bool isQuicklySeekable() const = 0; /** * Return a percentage value indicating how far through decoding * the audio file we are. This should be implemented by subclasses * that will not know exactly how long the audio file is (in * sample frames) until it has been completely decoded. A reader * that initialises the frame count directly within its * constructor should always return 100 from this. */ virtual int getDecodeCompletion() const { return 100; } /** * Return true if decoding is still in progress and the frame * count may change. */ virtual bool isUpdating() const { return false; } /** * Return interleaved samples for count frames from index start. * The resulting vector will contain count * getChannelCount() * samples (or fewer if end of file is reached). * * The subclass implementations of this function must be * thread-safe -- that is, safe to call from multiple threads with * different arguments on the same object at the same time. */ virtual floatvec_t getInterleavedFrames(sv_frame_t start, sv_frame_t count) const = 0; /** * Return de-interleaved samples for count frames from index * start. Implemented in this class (it calls * getInterleavedFrames and de-interleaves). The resulting vector * will contain getChannelCount() sample blocks of count samples * each (or fewer if end of file is reached). */ virtual std::vector<floatvec_t> getDeInterleavedFrames(sv_frame_t start, sv_frame_t count) const; signals: void frameCountChanged(); protected: sv_frame_t m_frameCount; int m_channelCount; sv_samplerate_t m_sampleRate; }; #endif